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Highsfield: Verken video Creatie met Seedance 2.5

Plan geluid en visuals voor uw Seedance 2.5-video

Beschrijf spraak, omgevingsgeluid en muziek als afzonderlijke richtingen in je Seedance 2.5-videobrief. Audio-uitvoer is afhankelijk van het geselecteerde model en de opties die in de generator worden getoond; controleer de voltooide clip in plaats van aan te nemen dat geluid is inbegrepen.

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1 / 12
A surreal apocalyptic cinematic sequence where reality folds in on itself: a
Geverifieerde prompt

A surreal apocalyptic cinematic sequence where reality folds in on itself: a colossal tsunami curls into a gigantic ocean vortex with skyscrapers embedded inside its walls, fires, explosions, and a tilting cargo ship caught in the chaos. The sky transforms into an upside-down floating metropolis while smoke, clouds, and glowing fires engulf the streets below. A mirrored city hangs above a modern skyline as black smoke, falling debris, and massive explosions connect both worlds. The camera races through a colossal portal-like vortex formed by curved bridges, swirling oceans, fractured land, and spinning skyscrapers, ending in a blazing fireball at the eye of the storm. Ultra-realistic, hyper-detailed, cinematic lighting, volumetric clouds, dynamic camera movement, epic scale, IMAX quality, 8K.

A surreal apocalyptic cinematic sequence where reality folds in on itself: a colossal tsunami curls into a gigantic ocean vortex with skyscrapers embedded inside its walls, fires, explosions, and a tilting cargo ship caught in the chaos. The sky transforms into an upside-down floating metropolis while smoke, clouds, and glowing fires engulf the streets below. A mirrored city hangs above a modern skyline as black smoke, falling debris, and massive explosions connect both worlds. The camera races through a colossal portal-like vortex formed by curved bridges, swirling oceans, fractured land, and spinning skyscrapers, ending in a blazing fireball at the eye of the storm. Ultra-realistic, hyper-detailed, cinematic lighting, volumetric clouds, dynamic camera movement, epic scale, IMAX quality, 8K.

16:9
Young Korean woman, early 20s, rubber boots, waterproof apron over her
Geverifieerde prompt

Main Subject: Young Korean woman, early 20s, rubber boots, waterproof apron over her clothes, hair tied back tightly, sharp alert expression, quick confident movements. Location: Early morning fish market dock, bustling but authentic. Ice-packed crates, hanging scales, wet concrete floor, fishermen's boats docked nearby, steam rising from hot broth stalls. Controlled crowd energy, no modern signage. Visual Style: Raw kinetic documentary realism, sensory-rich chaos, cold blue-grey morning light. Camera Style: Early 2000s camcorder, camera jostled by passing crowd, autofocus struggling with steam and motion, sudden exposure shifts near lights, heavy grain. No stabilization. Timeline (15 sec, each slot = 2 compressed beats): 00:00–00:03 → She dodges between crates, then grabs a fish from an ice bin, examining it closely. 00:03–00:06 → An auctioneer's chant rises nearby; she shouts a bid "삼만원!" ("Thirty thousand won!"), raising her hand fast. 00:06–00:09 → She wins the bid, laughing, then hoists the fish crate onto her shoulder. 00:09–00:12 → She nearly slips on wet ground, then catches her balance, laughing it off. 00:12–00:15 → She turns to camera breathless, saying "이거 오늘 저녁 반찬이다!" ("This is tonight's side dish!"), as it fades. Audio: Auctioneer shouting, ice clinking, seagulls, splashing water, market chatter. Her dialogue as noted above. No music. Goal: A chaotic sensory market rush sharp, alive, unmistakably real.

Main Subject: Young Korean woman, early 20s, rubber boots, waterproof apron over her clothes, hair tied back tightly, sharp alert expression, quick confident movements. Location: Early morning fish market dock, bustling but authentic. Ice-packed crates, hanging scales, wet concrete floor, fishermen's boats docked nearby, steam rising from hot broth stalls. Controlled crowd energy, no modern signage. Visual Style: Raw kinetic documentary realism, sensory-rich chaos, cold blue-grey morning light. Camera Style: Early 2000s camcorder, camera jostled by passing crowd, autofocus struggling with steam and motion, sudden exposure shifts near lights, heavy grain. No stabilization. Timeline (15 sec, each slot = 2 compressed beats): 00:00–00:03 → She dodges between crates, then grabs a fish from an ice bin, examining it closely. 00:03–00:06 → An auctioneer's chant rises nearby; she shouts a bid "삼만원!" ("Thirty thousand won!"), raising her hand fast. 00:06–00:09 → She wins the bid, laughing, then hoists the fish crate onto her shoulder. 00:09–00:12 → She nearly slips on wet ground, then catches her balance, laughing it off. 00:12–00:15 → She turns to camera breathless, saying "이거 오늘 저녁 반찬이다!" ("This is tonight's side dish!"), as it fades. Audio: Auctioneer shouting, ice clinking, seagulls, splashing water, market chatter. Her dialogue as noted above. No music. Goal: A chaotic sensory market rush sharp, alive, unmistakably real.

16:9
Skill : , HyperFrames Remotion ;video-use Seedance
Geverifieerde prompt

请围绕“Codex 5.6 的视频制作能力”创作并渲染一条中文横屏短片。 这条视频不要只罗列工具名称,而要让观众直观看到 Codex 如何借助4个 Skill 完成不同的视频任务: HyperFrames 负责创意策划、动态设计、画面合成和最终渲染; Remotion 负责通过 React 精确控制画面并批量生成视频; video-use 负责整理、识别和剪辑已有的真人素材; Seedance Prompt Skill 负责把创意转换成包含镜头运动、人物动作、对白和声音设计的电影感提示词。 视觉采用明亮的白紫配色,画面干净、清晰、有广告片质感。可以使用斜向移动的电影画面、打字动画、流程节点和动态界面,让整条视频始终保持运动感。 4个 Skill 使用统一但不完全重复的视觉结构:左侧说明名称和核心能力,右侧展示对应结果。HyperFrames 和Remotion 使用真实案例;video-use 与 Seedance 使用重新设计的动态流程演示。 我提供的历史视频只用于帮助你理解我的审美偏好,不要复刻其中的文案、镜头、排版或动画。请重新设计画面表 达,保证最终作品具有独立的视觉创意。 完成后检查文字是否清楚、图片是否锐利、布局是否拥挤、画面是否重复、动画是否流畅,以及模拟内容是否被正确标注。确认无误后输出高清 MP4。

请围绕“Codex 5.6 的视频制作能力”创作并渲染一条中文横屏短片。 这条视频不要只罗列工具名称,而要让观众直观看到 Codex 如何借助4个 Skill 完成不同的视频任务: HyperFrames 负责创意策划、动态设计、画面合成和最终渲染; Remotion 负责通过 React 精确控制画面并批量生成视频; video-use 负责整理、识别和剪辑已有的真人素材; Seedance Prompt Skill 负责把创意转换成包含镜头运动、人物动作、对白和声音设计的电影感提示词。 视觉采用明亮的白紫配色,画面干净、清晰、有广告片质感。可以使用斜向移动的电影画面、打字动画、流程节点和动态界面,让整条视频始终保持运动感。 4个 Skill 使用统一但不完全重复的视觉结构:左侧说明名称和核心能力,右侧展示对应结果。HyperFrames 和Remotion 使用真实案例;video-use 与 Seedance 使用重新设计的动态流程演示。 我提供的历史视频只用于帮助你理解我的审美偏好,不要复刻其中的文案、镜头、排版或动画。请重新设计画面表 达,保证最终作品具有独立的视觉创意。 完成后检查文字是否清楚、图片是否锐利、布局是否拥挤、画面是否重复、动画是否流畅,以及模拟内容是否被正确标注。确认无误后输出高清 MP4。

16:9
seconds | 16:9 | live-action documentary/news footage
Geverifieerde prompt

FORMAT 15 seconds | 16:9 | live-action documentary/news footage GTA VI release day. Hyper-realistic real-world footage. Fast multi-shot storytelling across different locations and cameras. STORY Midnight arrives after years of anticipation. Crowds celebrate outside game stores while players rush home, streamers go live, and the first copies are opened. 00–02s — MIDNIGHT Wide handheld footage outside a packed game store at night. Storefront display: GTA VI — AVAILABLE NOW Hundreds of fans count: “THREE! TWO! ONE!” Doors open. Crowd erupts, phones overhead, camera shaking naturally. 02–04s — FIRST COPY Chaotic handheld footage inside the store. Employee hands the first GTA VI copy to an excited customer. He briefly raises the case while people cheer, film and push through the crowded space. 04–06s — CITY REACTION Vertical smartphone footage on a busy city street. Huge digital billboard switches to: GTA VI OUT NOW People stop and film. Cars cross foreground. Someone runs past yelling: “IT’S FINALLY HERE!” Phone struggles with billboard exposure. 06–08s — RACE HOME Handheld phone footage inside a lived-in apartment. Two friends rush inside with the game, turn on the console and drop onto the sofa. “Bro, load it!” 08–10s — FIRST BOOT Over-the-shoulder phone footage of the television loading GTA VI. Players lean forward, lit by the screen. One quietly says: “No way…” Autofocus shifts between silhouettes and television. 10–12s — INTERNET EXPLODES Rapid montage: Streamer reacting live. Packed gaming café. Phone scrolling GTA VI posts. Friends celebrating around televisions. Delivery rider carrying game-store bags. 12–15s — THE MOMENT Back outside the original store. Crowd still celebrating as people leave with copies and merchandise. Camera tilts toward the illuminated GTA VI storefront. A fan passes close to camera: “See you in Vice City.” Camera operator laughs quietly. Abrupt natural cut. CAMERA Real release-day documentary footage. Mix professional event camera, news camera, consumer smartphones, vertical social footage and streaming webcam. Hard cuts. Reactive handheld movement. Crowd obstruction. Autofocus hunting. Exposure fluctuations. Natural motion blur. Phone-camera noise. Imperfect framing. AUDIO Crowd countdown, cheering, traffic, store chatter, footsteps, overlapping conversations, console sounds and streamer reactions. Audio changes naturally between camera sources. No cinematic soundtrack. REALISM Genuine footage captured by ordinary people and journalists during a huge real-world launch. Natural reactions and unpredictable crowds. Phones block frames. Realistic nighttime exposure. Practical lighting. Smartphone and broadcast compression. No slow motion. No perfect choreography. No glossy commercial treatment. No CGI appearance. No artificial camera movement.

FORMAT 15 seconds | 16:9 | live-action documentary/news footage GTA VI release day. Hyper-realistic real-world footage. Fast multi-shot storytelling across different locations and cameras. STORY Midnight arrives after years of anticipation. Crowds celebrate outside game stores while players rush home, streamers go live, and the first copies are opened. 00–02s — MIDNIGHT Wide handheld footage outside a packed game store at night. Storefront display: GTA VI — AVAILABLE NOW Hundreds of fans count: “THREE! TWO! ONE!” Doors open. Crowd erupts, phones overhead, camera shaking naturally. 02–04s — FIRST COPY Chaotic handheld footage inside the store. Employee hands the first GTA VI copy to an excited customer. He briefly raises the case while people cheer, film and push through the crowded space. 04–06s — CITY REACTION Vertical smartphone footage on a busy city street. Huge digital billboard switches to: GTA VI OUT NOW People stop and film. Cars cross foreground. Someone runs past yelling: “IT’S FINALLY HERE!” Phone struggles with billboard exposure. 06–08s — RACE HOME Handheld phone footage inside a lived-in apartment. Two friends rush inside with the game, turn on the console and drop onto the sofa. “Bro, load it!” 08–10s — FIRST BOOT Over-the-shoulder phone footage of the television loading GTA VI. Players lean forward, lit by the screen. One quietly says: “No way…” Autofocus shifts between silhouettes and television. 10–12s — INTERNET EXPLODES Rapid montage: Streamer reacting live. Packed gaming café. Phone scrolling GTA VI posts. Friends celebrating around televisions. Delivery rider carrying game-store bags. 12–15s — THE MOMENT Back outside the original store. Crowd still celebrating as people leave with copies and merchandise. Camera tilts toward the illuminated GTA VI storefront. A fan passes close to camera: “See you in Vice City.” Camera operator laughs quietly. Abrupt natural cut. CAMERA Real release-day documentary footage. Mix professional event camera, news camera, consumer smartphones, vertical social footage and streaming webcam. Hard cuts. Reactive handheld movement. Crowd obstruction. Autofocus hunting. Exposure fluctuations. Natural motion blur. Phone-camera noise. Imperfect framing. AUDIO Crowd countdown, cheering, traffic, store chatter, footsteps, overlapping conversations, console sounds and streamer reactions. Audio changes naturally between camera sources. No cinematic soundtrack. REALISM Genuine footage captured by ordinary people and journalists during a huge real-world launch. Natural reactions and unpredictable crowds. Phones block frames. Realistic nighttime exposure. Practical lighting. Smartphone and broadcast compression. No slow motion. No perfect choreography. No glossy commercial treatment. No CGI appearance. No artificial camera movement.

16:9
The Sunkeeper (15s Cinematic Fantasy Trailer 16:9)
Geverifieerde prompt

The Sunkeeper (15s Cinematic Fantasy Trailer — 16:9) Style DreamWorks-quality stylized realism blended with premium fantasy cinema, feature-film CGI, breathtaking cinematic composition, physically based rendering, ultra-detailed celestial architecture, enormous ancient mechanical structures, intricate brass and gold craftsmanship, volumetric god rays, dramatic atmospheric lighting, realistic clouds, global illumination, cinematic depth of field, realistic cloth simulation, natural hair physics, elegant camera movement, smooth feature-film animation, rich warm golds transitioning into deep blues and blacks, epic orchestral trailer atmosphere, mysterious and emotional tone, no dialogue, no subtitles, no logos, no watermarks, 16:9 aspect ratio. Main Character (Maintain identical appearance throughout all shots) A beautiful young woman in her early twenties with expressive features, long hair tied into a loose ponytail with soft strands flowing naturally in the wind, warm fair skin illuminated by golden light, determined yet kind eyes, slim athletic build. She wears elegant white-and-gold ceremonial robes layered over practical climbing attire, fitted leather belts and harnesses carrying ancient tools, tall leather boots, fingerless gloves, subtle celestial embroidery throughout her clothing. She carries an enormous ornate golden key almost as tall as herself, engraved with glowing solar runes. Her face, hairstyle, clothing, proportions, and accessories remain perfectly consistent throughout every scene. Environment Far above the clouds, beyond the mortal world, lies an ancient celestial engine responsible for creating every sunrise. Endless floating stone platforms connect colossal golden gears the size of castles. Massive rotating rings surround a dormant Sun suspended within an impossibly large mechanical framework. Giant brass pipes carry flowing rivers of glowing solar energy. Floating astronomical mechanisms drift slowly through the heavens while an endless sea of clouds stretches beneath everything. The environment feels ancient, sacred, and unimaginably vast. Scene 1 (0.0–4.0s): The Climb Fade in before dawn. The world below is completely dark beneath a blanket of stars. The camera glides through enormous rotating golden gears and towering celestial machinery suspended above an endless sea of clouds. Massive brass mechanisms slowly turn as glowing embers drift through the air. The young Sunkeeper sprints across narrow floating bridges connecting gigantic mechanical structures, her robes and hair flowing dramatically in the wind. She climbs ancient staircases carved into enormous gears before reaching the highest platform overlooking the dormant Sun. Epic orchestral music begins with soft choir and deep cinematic percussion. Scene 2 (4.0–8.0s): Awakening the Sun At the center of the celestial engine stands a gigantic circular mechanism surrounding the dark, dormant Sun. The Sunkeeper plants the enormous golden key into an ancient lock. Close-up of intricate solar runes igniting one after another across the key. She grips it tightly. With all her strength, she slowly turns the key. An immense metallic click echoes across the heavens. Colossal gears begin rotating. Golden rivers of energy surge through enormous transparent pipes. Gigantic mechanical rings surrounding the Sun begin spinning gracefully. Thousands of celestial mirrors unfold simultaneously, reflecting brilliant golden light toward the dormant Sun. The heavens tremble. Scene 3 (8.0–11.5s): Sunrise The Sun slowly awakens. Golden fire spreads beautifully across its surface. Warm light floods the sky. Clouds transform into glowing shades of gold, orange, and crimson. The first rays of sunlight race across the horizon. The celestial engine operates in perfect harmony. The Sunkeeper smiles with quiet relief, believing the ancient ritual has succeeded once again. Everything feels peaceful. Scene 4 (11.5–14.2s): The Failure A sharp metallic crack echoes through the heavens. The smile disappears. One enormous gear suddenly stops turning. Then another. The golden energy begins flickering violently. Cracks race across the colossal celestial machinery. The giant key fractures in her hands. The rotating rings surrounding the Sun slow to a halt. The Sun rapidly loses its light. Warm colors vanish. Darkness consumes the sky in seconds. The camera pulls back to reveal the enormous celestial engine completely frozen above an endless world swallowed by night. The Sunkeeper stands alone, illuminated only by the fading glow of the dying Sun. Scene 5 (14.2–15.0s): Title Card Instant cut to black. One deep cinematic orchestral impact. Elegant glowing gold serif text slowly fades in: "Every sunrise has a keeper." A brief pause. The text fades into a second line: "Tomorrow may never come." The final haunting choir note echoes as tiny golden embers drift across the black screen before fading into complete darkness. Cinematic Direction Feature-film pacing, seamless camera transitions, smooth crane shots, cinematic push-ins, large sense of scale, elegant composition, believable character animation, expressive facial acting, subtle breathing and eye movement, physically accurate lighting, premium volumetric clouds, intricate brass textures, realistic mechanical motion, restrained magical effects, epic fantasy atmosphere, emotional trailer pacing. Every frame should feel like a $250 million fantasy film. No exaggerated anime expressions, no cartoon comedy, no oversaturated colors, no text except the final title card, no glitches, no duplicated characters, no distorted anatomy, no extra limbs, no floating objects unless intentionally part of the celestial machinery.

The Sunkeeper (15s Cinematic Fantasy Trailer — 16:9) Style DreamWorks-quality stylized realism blended with premium fantasy cinema, feature-film CGI, breathtaking cinematic composition, physically based rendering, ultra-detailed celestial architecture, enormous ancient mechanical structures, intricate brass and gold craftsmanship, volumetric god rays, dramatic atmospheric lighting, realistic clouds, global illumination, cinematic depth of field, realistic cloth simulation, natural hair physics, elegant camera movement, smooth feature-film animation, rich warm golds transitioning into deep blues and blacks, epic orchestral trailer atmosphere, mysterious and emotional tone, no dialogue, no subtitles, no logos, no watermarks, 16:9 aspect ratio. Main Character (Maintain identical appearance throughout all shots) A beautiful young woman in her early twenties with expressive features, long hair tied into a loose ponytail with soft strands flowing naturally in the wind, warm fair skin illuminated by golden light, determined yet kind eyes, slim athletic build. She wears elegant white-and-gold ceremonial robes layered over practical climbing attire, fitted leather belts and harnesses carrying ancient tools, tall leather boots, fingerless gloves, subtle celestial embroidery throughout her clothing. She carries an enormous ornate golden key almost as tall as herself, engraved with glowing solar runes. Her face, hairstyle, clothing, proportions, and accessories remain perfectly consistent throughout every scene. Environment Far above the clouds, beyond the mortal world, lies an ancient celestial engine responsible for creating every sunrise. Endless floating stone platforms connect colossal golden gears the size of castles. Massive rotating rings surround a dormant Sun suspended within an impossibly large mechanical framework. Giant brass pipes carry flowing rivers of glowing solar energy. Floating astronomical mechanisms drift slowly through the heavens while an endless sea of clouds stretches beneath everything. The environment feels ancient, sacred, and unimaginably vast. Scene 1 (0.0–4.0s): The Climb Fade in before dawn. The world below is completely dark beneath a blanket of stars. The camera glides through enormous rotating golden gears and towering celestial machinery suspended above an endless sea of clouds. Massive brass mechanisms slowly turn as glowing embers drift through the air. The young Sunkeeper sprints across narrow floating bridges connecting gigantic mechanical structures, her robes and hair flowing dramatically in the wind. She climbs ancient staircases carved into enormous gears before reaching the highest platform overlooking the dormant Sun. Epic orchestral music begins with soft choir and deep cinematic percussion. Scene 2 (4.0–8.0s): Awakening the Sun At the center of the celestial engine stands a gigantic circular mechanism surrounding the dark, dormant Sun. The Sunkeeper plants the enormous golden key into an ancient lock. Close-up of intricate solar runes igniting one after another across the key. She grips it tightly. With all her strength, she slowly turns the key. An immense metallic click echoes across the heavens. Colossal gears begin rotating. Golden rivers of energy surge through enormous transparent pipes. Gigantic mechanical rings surrounding the Sun begin spinning gracefully. Thousands of celestial mirrors unfold simultaneously, reflecting brilliant golden light toward the dormant Sun. The heavens tremble. Scene 3 (8.0–11.5s): Sunrise The Sun slowly awakens. Golden fire spreads beautifully across its surface. Warm light floods the sky. Clouds transform into glowing shades of gold, orange, and crimson. The first rays of sunlight race across the horizon. The celestial engine operates in perfect harmony. The Sunkeeper smiles with quiet relief, believing the ancient ritual has succeeded once again. Everything feels peaceful. Scene 4 (11.5–14.2s): The Failure A sharp metallic crack echoes through the heavens. The smile disappears. One enormous gear suddenly stops turning. Then another. The golden energy begins flickering violently. Cracks race across the colossal celestial machinery. The giant key fractures in her hands. The rotating rings surrounding the Sun slow to a halt. The Sun rapidly loses its light. Warm colors vanish. Darkness consumes the sky in seconds. The camera pulls back to reveal the enormous celestial engine completely frozen above an endless world swallowed by night. The Sunkeeper stands alone, illuminated only by the fading glow of the dying Sun. Scene 5 (14.2–15.0s): Title Card Instant cut to black. One deep cinematic orchestral impact. Elegant glowing gold serif text slowly fades in: "Every sunrise has a keeper." A brief pause. The text fades into a second line: "Tomorrow may never come." The final haunting choir note echoes as tiny golden embers drift across the black screen before fading into complete darkness. Cinematic Direction Feature-film pacing, seamless camera transitions, smooth crane shots, cinematic push-ins, large sense of scale, elegant composition, believable character animation, expressive facial acting, subtle breathing and eye movement, physically accurate lighting, premium volumetric clouds, intricate brass textures, realistic mechanical motion, restrained magical effects, epic fantasy atmosphere, emotional trailer pacing. Every frame should feel like a $250 million fantasy film. No exaggerated anime expressions, no cartoon comedy, no oversaturated colors, no text except the final title card, no glitches, no duplicated characters, no distorted anatomy, no extra limbs, no floating objects unless intentionally part of the celestial machinery.

16:9
A warm Korean apartment floating beneath an endless galaxy sky, soft glowing
Geverifieerde prompt

A warm Korean apartment floating beneath an endless galaxy sky, soft glowing lights, cozy furniture, hanging plants, dreamy clouds drifting through open windows, dreamcore anime aesthetic, ethereal lighting, pastel colors, ultra detailed fantasy illustration.

A warm Korean apartment floating beneath an endless galaxy sky, soft glowing lights, cozy furniture, hanging plants, dreamy clouds drifting through open windows, dreamcore anime aesthetic, ethereal lighting, pastel colors, ultra detailed fantasy illustration.

46:25
Brand: GLOW-UP Energy Drink. Slim can, purple-to-pink gradient with
Geverifieerde prompt

Brand: GLOW-UP — Energy Drink. Slim can, purple-to-pink gradient with holographic wave pattern, silver bolt logo, "Glow Up Energy Drink" wordmark in clean white text. Character (repeat this exact description in every shot): A woman in her mid-twenties, black curly hair, warm skin tone, athletic and toned, brown eyes, small gold hoop earrings, thin silver necklace. Shot 1 (0-2.5s) — Skate Park The same woman stands still at the top of a skate ramp, golden afternoon sunlight, lens flare, wearing a black top and jeans. She raises a Glow Up can, label facing camera and clearly visible, and takes a clear sip. She lowers the can, hands it off-frame or sets it aside, then drops into the ramp and skateboards down, confident and focused. Camera tracks low and smooth alongside her. Sound: can crack/sip sound first, then skateboard wheels on concrete, upbeat electronic music starts. Lens switch. Shot 2 (2.5-4.5s) — Gym The same woman, wearing black activewear, stands in an industrial gym holding a Glow Up can. She takes a visible sip, label facing camera and clearly readable, lowers the can and sets it down on a nearby bench, then turns and begins her workout with energy. Natural light from windows, gym equipment soft-focus behind her. Sound: sip and swallow first, then workout movement sounds, music continues. Lens switch. Shot 3 (4.5-6.5s) — Library The same woman, wearing a white blouse, sits at a library table surrounded by stacked books. She holds the Glow Up can up, takes a clear sip, label facing camera and fully readable, then sets the can down on the table and opens a book, settling into studying with a satisfied expression. Warm indoor lighting, bookshelves filling the background. Sound: sip sound first, then soft ambient library tone, music continues. Lens switch. Shot 4 (6.5-8.5s) — Park The same woman, wearing a black and white patterned athletic top and leggings, stands still on a park path holding the Glow Up can. She takes a quick sip, label clearly visible toward camera, then lowers the can, tucks it away or hands it off, and starts jogging directly toward camera. Overcast daylight, earbuds in, determined expression. Sound: sip sound first, then footsteps and breathing, music builds. Lens switch. Shot 5 (8.5-11.5s) — City Street The same woman stands on a city sidewalk, takes a sip from the Glow Up can, then holds it toward camera at chest height, label facing forward and fully in focus, smiles and says: "This is my glow-up." Blurred city buildings and traffic lights behind her, natural daylight. Sound: sip sound first, then her voice, ambient street noise, music continues. Lens switch. Shot 6 (11.5-15s) — Night Event The same woman holds the Glow Up can up near her shoulder at an outdoor night event, label facing camera and clearly readable under the string lights, takes a small sip, then looks directly at camera and says: "Try Glow Up." Warm bokeh lighting, blurred crowd in background kept at a distance. Style tags: UGC-style commercial, handheld-natural camera feel, single consistent character, sip-then-activity sequence in every shot, product clearly visible every shot, multiple locations, energetic day-in-the-life montage, natural daylight to warm night lighting, 16:9, 24fps

Brand: GLOW-UP — Energy Drink. Slim can, purple-to-pink gradient with holographic wave pattern, silver bolt logo, "Glow Up Energy Drink" wordmark in clean white text. Character (repeat this exact description in every shot): A woman in her mid-twenties, black curly hair, warm skin tone, athletic and toned, brown eyes, small gold hoop earrings, thin silver necklace. Shot 1 (0-2.5s) — Skate Park The same woman stands still at the top of a skate ramp, golden afternoon sunlight, lens flare, wearing a black top and jeans. She raises a Glow Up can, label facing camera and clearly visible, and takes a clear sip. She lowers the can, hands it off-frame or sets it aside, then drops into the ramp and skateboards down, confident and focused. Camera tracks low and smooth alongside her. Sound: can crack/sip sound first, then skateboard wheels on concrete, upbeat electronic music starts. Lens switch. Shot 2 (2.5-4.5s) — Gym The same woman, wearing black activewear, stands in an industrial gym holding a Glow Up can. She takes a visible sip, label facing camera and clearly readable, lowers the can and sets it down on a nearby bench, then turns and begins her workout with energy. Natural light from windows, gym equipment soft-focus behind her. Sound: sip and swallow first, then workout movement sounds, music continues. Lens switch. Shot 3 (4.5-6.5s) — Library The same woman, wearing a white blouse, sits at a library table surrounded by stacked books. She holds the Glow Up can up, takes a clear sip, label facing camera and fully readable, then sets the can down on the table and opens a book, settling into studying with a satisfied expression. Warm indoor lighting, bookshelves filling the background. Sound: sip sound first, then soft ambient library tone, music continues. Lens switch. Shot 4 (6.5-8.5s) — Park The same woman, wearing a black and white patterned athletic top and leggings, stands still on a park path holding the Glow Up can. She takes a quick sip, label clearly visible toward camera, then lowers the can, tucks it away or hands it off, and starts jogging directly toward camera. Overcast daylight, earbuds in, determined expression. Sound: sip sound first, then footsteps and breathing, music builds. Lens switch. Shot 5 (8.5-11.5s) — City Street The same woman stands on a city sidewalk, takes a sip from the Glow Up can, then holds it toward camera at chest height, label facing forward and fully in focus, smiles and says: "This is my glow-up." Blurred city buildings and traffic lights behind her, natural daylight. Sound: sip sound first, then her voice, ambient street noise, music continues. Lens switch. Shot 6 (11.5-15s) — Night Event The same woman holds the Glow Up can up near her shoulder at an outdoor night event, label facing camera and clearly readable under the string lights, takes a small sip, then looks directly at camera and says: "Try Glow Up." Warm bokeh lighting, blurred crowd in background kept at a distance. Style tags: UGC-style commercial, handheld-natural camera feel, single consistent character, sip-then-activity sequence in every shot, product clearly visible every shot, multiple locations, energetic day-in-the-life montage, natural daylight to warm night lighting, 16:9, 24fps

16:9
Video continuation #4
Geverifieerde prompt

20:11
A wide horizontal storyboard layout, 3:4 aspect ratio, arranged in a clean
Geverifieerde prompt

A wide horizontal storyboard layout, 3:4 aspect ratio, arranged in a clean 3x3 grid with 9 panels total. Thin black borders separating each frame. Warm parchment/off-white background like a printed production board. At the top center, add the title: THAI GREEN CURRY — Production Storyboard. Each panel should have a small white label box in the top-left corner with the panel number in brackets: [1], [2], [3], etc. Under each panel, add a short italic serif caption starting with a two-digit number and an em dash. Visual style: High-end cinematic food photography, warm rustic Thai kitchen, tropical green and amber lighting, shallow depth of field, steam, dark wooden surface, stone mortar and pestle, wok, coconut shells, banana leaf, handmade ceramic bowls, old Thai kitchen tools in the background, realistic textures, glossy green coconut sauce, vibrant vegetables, appetizing food details, premium commercial cooking video look. Panels: [1] Hands using a stone mortar and pestle to pound green curry paste — lemongrass, galangal, green chilies, kaffir lime — into a vivid green paste. Caption: 01 — Pound green curry paste in mortar. [2] Coconut cream being poured into a hot wok, oil separating and sizzling at the edges, thick coconut cream bubbling richly. Caption: 02 — Fry coconut cream until oil splits. [3] Green curry paste spooned into the sizzling coconut cream, frying rapidly, vivid green color blooming, fragrance rising in steam. Caption: 03 — Fry curry paste in coconut cream. [4] Sliced chicken breast pieces added into the fragrant curry base, stirring to coat them in the green paste, meat turning white. Caption: 04 — Add chicken into curry paste. [5] Coconut milk being poured in steadily from a can, the curry loosening into a silky green sauce, steam rising dramatically. Caption: 05 — Pour coconut milk into curry. [6] Thai eggplants, bamboo shoots, and kaffir lime leaves added to the simmering curry, green color deepening, bubbling gently. Caption: 06 — Add vegetables and kaffir lime. [7] Fish sauce and palm sugar being added by the teaspoon, a taste-test on a wooden spoon, flavor balancing happening. Caption: 07 — Season with fish sauce and sugar. [8] Fresh Thai basil leaves tossed into the curry at the last moment, wilting instantly, red chilies floated on top for garnish. Caption: 08 — Finish with Thai basil and chili. [9] Hero shot of Thai green curry served in a deep bowl beside jasmine rice, vibrant green sauce, steam rising, banana leaf underneath, cinematic. Caption: 09 — Completed green curry, hero shot. Make the entire storyboard feel like a polished production planning sheet for a premium Thai food commercial.

A wide horizontal storyboard layout, 3:4 aspect ratio, arranged in a clean 3x3 grid with 9 panels total. Thin black borders separating each frame. Warm parchment/off-white background like a printed production board. At the top center, add the title: THAI GREEN CURRY — Production Storyboard. Each panel should have a small white label box in the top-left corner with the panel number in brackets: [1], [2], [3], etc. Under each panel, add a short italic serif caption starting with a two-digit number and an em dash. Visual style: High-end cinematic food photography, warm rustic Thai kitchen, tropical green and amber lighting, shallow depth of field, steam, dark wooden surface, stone mortar and pestle, wok, coconut shells, banana leaf, handmade ceramic bowls, old Thai kitchen tools in the background, realistic textures, glossy green coconut sauce, vibrant vegetables, appetizing food details, premium commercial cooking video look. Panels: [1] Hands using a stone mortar and pestle to pound green curry paste — lemongrass, galangal, green chilies, kaffir lime — into a vivid green paste. Caption: 01 — Pound green curry paste in mortar. [2] Coconut cream being poured into a hot wok, oil separating and sizzling at the edges, thick coconut cream bubbling richly. Caption: 02 — Fry coconut cream until oil splits. [3] Green curry paste spooned into the sizzling coconut cream, frying rapidly, vivid green color blooming, fragrance rising in steam. Caption: 03 — Fry curry paste in coconut cream. [4] Sliced chicken breast pieces added into the fragrant curry base, stirring to coat them in the green paste, meat turning white. Caption: 04 — Add chicken into curry paste. [5] Coconut milk being poured in steadily from a can, the curry loosening into a silky green sauce, steam rising dramatically. Caption: 05 — Pour coconut milk into curry. [6] Thai eggplants, bamboo shoots, and kaffir lime leaves added to the simmering curry, green color deepening, bubbling gently. Caption: 06 — Add vegetables and kaffir lime. [7] Fish sauce and palm sugar being added by the teaspoon, a taste-test on a wooden spoon, flavor balancing happening. Caption: 07 — Season with fish sauce and sugar. [8] Fresh Thai basil leaves tossed into the curry at the last moment, wilting instantly, red chilies floated on top for garnish. Caption: 08 — Finish with Thai basil and chili. [9] Hero shot of Thai green curry served in a deep bowl beside jasmine rice, vibrant green sauce, steam rising, banana leaf underneath, cinematic. Caption: 09 — Completed green curry, hero shot. Make the entire storyboard feel like a polished production planning sheet for a premium Thai food commercial.

3:4
Stylish idol dressing room at an MV filming studio, midday. A cheerful
Geverifieerde prompt

Stylish idol dressing room at an MV filming studio, midday. A cheerful Korean female idol (@ image) films a fun, high-energy behind-the-scenes "Idol Swap Challenge" vlog entirely on her phone using dynamic handheld selfie shots, smooth mirror angles, and fast-paced cinematic editing. She smiles brightly at the camera and says, "Let's see how many styles I can become today!" With a playful snap of her fingers, she instantly transforms into a cute look, making adorable finger hearts and sweet expressions. Another snap transitions her into a cool concept with a confident attitude, sharp eye contact, and stylish poses. She spins once, seamlessly changing into an elegant look, gracefully adjusting her hair and smiling softly in front of the vanity mirror. With one final playful spin, she transforms into a funny version of herself, making exaggerated facial expressions, pretending to model dramatically, and bursting into genuine laughter. Each transformation is smooth and magical, with lighting, poses, and expressions changing instantly while remaining in the same dressing room. The vlog ends with her returning to her original look, pointing at the camera with a bright smile and asking, "Which version is your favorite?" She makes a finger heart, waves goodbye, grabs her phone, and happily heads out for filming, ending the video with energetic, playful, and viral-worthy idol vibes.

Stylish idol dressing room at an MV filming studio, midday. A cheerful Korean female idol (@ image) films a fun, high-energy behind-the-scenes "Idol Swap Challenge" vlog entirely on her phone using dynamic handheld selfie shots, smooth mirror angles, and fast-paced cinematic editing. She smiles brightly at the camera and says, "Let's see how many styles I can become today!" With a playful snap of her fingers, she instantly transforms into a cute look, making adorable finger hearts and sweet expressions. Another snap transitions her into a cool concept with a confident attitude, sharp eye contact, and stylish poses. She spins once, seamlessly changing into an elegant look, gracefully adjusting her hair and smiling softly in front of the vanity mirror. With one final playful spin, she transforms into a funny version of herself, making exaggerated facial expressions, pretending to model dramatically, and bursting into genuine laughter. Each transformation is smooth and magical, with lighting, poses, and expressions changing instantly while remaining in the same dressing room. The vlog ends with her returning to her original look, pointing at the camera with a bright smile and asking, "Which version is your favorite?" She makes a finger heart, waves goodbye, grabs her phone, and happily heads out for filming, ending the video with energetic, playful, and viral-worthy idol vibes.

16:9
seconds, 16:9 cinematic, single continuous handheld tracking shot following
Geverifieerde prompt

15 seconds, 16:9 cinematic, single continuous handheld tracking shot following the dancer, smooth flowing camera movement matching her motion, no hard cuts. Global setup: Artistic golden hour dance film. Warm low angle sunlight, soft lens flare drifting across frame, fine dust particles visible catching the light. Setting: an open field or rooftop at golden hour, tall grass swaying gently, wide open sky with warm amber tones. Subject: a young dancer in flowing lightweight clothing (loose dress or wide leg pants), expressive contemporary dance movement, fluid and graceful. Ambient sound: soft ambient instrumental music with a gentle building rhythm, wind through grass, fabric movement. [0:00–0:03] She stands still, arms relaxed, sunlight haloing around her silhouette, then begins a slow extending arm movement as the camera starts a gentle orbit. [0:03–0:06] She spins slowly, fabric flowing outward with the motion, hair catching the golden light, camera tracking smoothly alongside the turn. [0:06–0:09] She drops into a low fluid movement, reaching toward the ground then rising again in one continuous motion, dust and light particles visible around her. [0:09–0:12] She extends into a graceful leap or reach upward, silhouette framed against the golden sky, camera tilting up to follow the motion. [0:12–0:15] She settles into a final still pose, chest rising with breath, warm light flaring softly across the lens. Slow fade to white-gold light. Style: warm painterly golden hour color grade, soft natural film grain, expressive fluid movement, artistic and atmospheric rather than technical. Constraints: consistent appearance and outfit throughout, physically plausible dance movement, no distorted anatomy or limbs, no text overlays, camera motion stays smooth and continuous throughout.

15 seconds, 16:9 cinematic, single continuous handheld tracking shot following the dancer, smooth flowing camera movement matching her motion, no hard cuts. Global setup: Artistic golden hour dance film. Warm low angle sunlight, soft lens flare drifting across frame, fine dust particles visible catching the light. Setting: an open field or rooftop at golden hour, tall grass swaying gently, wide open sky with warm amber tones. Subject: a young dancer in flowing lightweight clothing (loose dress or wide leg pants), expressive contemporary dance movement, fluid and graceful. Ambient sound: soft ambient instrumental music with a gentle building rhythm, wind through grass, fabric movement. [0:00–0:03] She stands still, arms relaxed, sunlight haloing around her silhouette, then begins a slow extending arm movement as the camera starts a gentle orbit. [0:03–0:06] She spins slowly, fabric flowing outward with the motion, hair catching the golden light, camera tracking smoothly alongside the turn. [0:06–0:09] She drops into a low fluid movement, reaching toward the ground then rising again in one continuous motion, dust and light particles visible around her. [0:09–0:12] She extends into a graceful leap or reach upward, silhouette framed against the golden sky, camera tilting up to follow the motion. [0:12–0:15] She settles into a final still pose, chest rising with breath, warm light flaring softly across the lens. Slow fade to white-gold light. Style: warm painterly golden hour color grade, soft natural film grain, expressive fluid movement, artistic and atmospheric rather than technical. Constraints: consistent appearance and outfit throughout, physically plausible dance movement, no distorted anatomy or limbs, no text overlays, camera motion stays smooth and continuous throughout.

16:9
K IMAX. Photorealistic no 3D render, no game engine, no game-cutscene
Geverifieerde prompt

Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Every person moving from frame one. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: Environmental SFX only. No music. No subtitles. SUBJECT — {image}, character matches input 100%, {image} can in right hand. By end fully transformed into {image} — armor assembled mid-air in real-time, {image} matches input 100%. WB 6500K. MULTISHOT — fast cinematic cutting, escalating energy across the full 15s. LOCATION — {image} is a STYLE REFERENCE ONLY, not a fixed keyframe. Use it for the look, mood, architecture and lighting of the environment — a deserted NYC-type avenue in hard midday sun. Seedance should freely generate and extend the world: new buildings, new stretches of avenue, fresh camera angles. The character TRAVELS through space across the shots — he is NOT pinned to the exact spot or framing of the input image. Do not reproduce the reference frame 1:1. ACTION — SHOT 1 (0:00–0:02) — EXTREME CLOSE, chin to forehead. {image} raises {image} to lips, deep pull. Adam's apple descends then rises twice. Hard cut. SHOT 2 (0:02–0:04) — Same close framing. Can lowers fast. Eyes snap open, sharp and alert (natural skin and iris detail, no glow). Zygomaticus major fires — wide genuine grin builds in under a second, 2mm to 8mm at mouth corners. Sternum rises with a full deep inhale. He is electric. Hard cut. SHOT 3 (0:04–0:06) — WIDE, low. {image} EXPLODES forward into a sprint at 30 km/h, continuing in the SAME direction he was already facing — straight ahead down the avenue, NOT turning around. First strides — sneakers slam cracked asphalt, dust puffs eject 10cm. Hard cut. SHOT 4 (0:06–0:08) — Tracking the sprint. Arms drive at 90°, track jacket trails 15cm, grin held, brow raised, jaw relaxed open. Stride extends, ground contacts shorten. Building speed. Hard cut. SHOT 5 (0:08–0:09) — Final two strides, knees compress to 110°. Right foot drives into asphalt — surface fractures 20cm radius. He LAUNCHES upward at 65 km/h. Hard cut. SHOT 6 (0:09–0:10) — WIDE, airborne. He twists at the apex, body in full motion. NANOTECH IGNITION — a burst of metallic nano-particles erupts from a glowing core on his chest, the swarm flooding outward across his torso like liquid mercury. Hard cut. SHOT 7 (0:10–0:11) — MACRO CLOSE-UP on the chest core. Billions of tiny nano-particles surge and ripple over the fabric, flowing in fast liquid-metal waves and crystallizing into chrome chest plate in real-time. Micro-glints catch hard sunlight. Body still rotating behind the frame. Hard cut. SHOT 8 (0:11–0:12) — MACRO CLOSE-UP on the forearm and hand. Nano-particles race down the arm, swarm wrapping the wrist, fingers — gauntlet plates knit and lock into solid armor as the hand flexes mid-air. Shimmering ripple, mercury sheen. Hard cut. SHOT 9 (0:12–0:13) — TIGHT CLOSE-UP on the face. Nano-swarm sweeps up the neck and jaw, particles knitting the helmet shut over the face plate by plate, visor forms last and SLAMS closed with a sharp metallic CRACK. Visor LED ignites blue. Hard cut. SHOT 10 (0:13–0:15) — WIDE. {image} SLAMS into {image} in a hard crouch, both armored feet hit asphalt simultaneously, dust ring erupts 80cm. Final stray nano-particles settle into the armor. He rises, snaps gauntleted fists open and shut — left then right — glances down at the chest plate. Muffled laugh from behind the sealed visor. Hard cut to black. CAMERA — SUPER-DYNAMIC HANDHELD, never static, never locked off. Strong aggressive operator shake on every shot — 4–8cm bounce, organic human jitter, no stabilization. Pronounced DUTCH ANGLE throughout — frame canted 12–20° and shifting between shots, tilting harder as energy builds. SHOT 1: FOV 18° extreme close, hard dutch 15°, violent micro-shake. SHOT 2: FOV 18°, dutch flips to opposite side ~18°, jittery. SHOT 3: FOV 84° low, dutch 12°, whip into the sprint. SHOT 4: FOV 84°, camera physically chasing the run, dutch 16°, heavy stride bounce, motion blur on pans. SHOT 5: FOV 63°, dutch 20°, snap-tilt up tracking the launch. SHOT 6: FOV 47°, fast handheld arc around the airborne body, dutch 18°, catching the nano ignition. SHOT 7: FOV 12° super-macro on chest core, violent micro-shake, dutch 16°, rack-focus on rippling particles. SHOT 8: FOV 12° super-macro on forearm, camera whips along the arm, dutch 14°, shallow DoF on the knitting plates. SHOT 9: FOV 18° tight on face, hard handheld push-in, dutch flips to 20°, snap as visor seals. SHOT 10: FOV 63°, hard jolt on landing impact, dutch 12°, camera recoils 8cm then keeps breathing on the suit inspection. STYLE — Dominant: bleached asphalt grey and building canyon 60%. Secondary: navy/cream outfit transitioning to chrome armor 30%. Accent: grin, dust, shimmering liquid-metal nano-particle glints, chrome flash and visor LED blue on landing 10%. WB 6500K. NO glowing eyes — eyes lit by natural sunlight only. CONSTRAINTS — Cut to black at end. 16:9. MULTISHOT with hard cuts per the timecodes above. NO slow-motion anywhere — everything 24fps full speed, especially the transformation. Camera always handheld with strong shake and dutch angle — NEVER static or locked. NO eye glow. {image} is a reference for style only — do NOT lock to the input frame or keep him in the same spot; the world extends and he moves through it. Grin must be fully established before the sprint begins.

Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Every person moving from frame one. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: Environmental SFX only. No music. No subtitles. SUBJECT — {image}, character matches input 100%, {image} can in right hand. By end fully transformed into {image} — armor assembled mid-air in real-time, {image} matches input 100%. WB 6500K. MULTISHOT — fast cinematic cutting, escalating energy across the full 15s. LOCATION — {image} is a STYLE REFERENCE ONLY, not a fixed keyframe. Use it for the look, mood, architecture and lighting of the environment — a deserted NYC-type avenue in hard midday sun. Seedance should freely generate and extend the world: new buildings, new stretches of avenue, fresh camera angles. The character TRAVELS through space across the shots — he is NOT pinned to the exact spot or framing of the input image. Do not reproduce the reference frame 1:1. ACTION — SHOT 1 (0:00–0:02) — EXTREME CLOSE, chin to forehead. {image} raises {image} to lips, deep pull. Adam's apple descends then rises twice. Hard cut. SHOT 2 (0:02–0:04) — Same close framing. Can lowers fast. Eyes snap open, sharp and alert (natural skin and iris detail, no glow). Zygomaticus major fires — wide genuine grin builds in under a second, 2mm to 8mm at mouth corners. Sternum rises with a full deep inhale. He is electric. Hard cut. SHOT 3 (0:04–0:06) — WIDE, low. {image} EXPLODES forward into a sprint at 30 km/h, continuing in the SAME direction he was already facing — straight ahead down the avenue, NOT turning around. First strides — sneakers slam cracked asphalt, dust puffs eject 10cm. Hard cut. SHOT 4 (0:06–0:08) — Tracking the sprint. Arms drive at 90°, track jacket trails 15cm, grin held, brow raised, jaw relaxed open. Stride extends, ground contacts shorten. Building speed. Hard cut. SHOT 5 (0:08–0:09) — Final two strides, knees compress to 110°. Right foot drives into asphalt — surface fractures 20cm radius. He LAUNCHES upward at 65 km/h. Hard cut. SHOT 6 (0:09–0:10) — WIDE, airborne. He twists at the apex, body in full motion. NANOTECH IGNITION — a burst of metallic nano-particles erupts from a glowing core on his chest, the swarm flooding outward across his torso like liquid mercury. Hard cut. SHOT 7 (0:10–0:11) — MACRO CLOSE-UP on the chest core. Billions of tiny nano-particles surge and ripple over the fabric, flowing in fast liquid-metal waves and crystallizing into chrome chest plate in real-time. Micro-glints catch hard sunlight. Body still rotating behind the frame. Hard cut. SHOT 8 (0:11–0:12) — MACRO CLOSE-UP on the forearm and hand. Nano-particles race down the arm, swarm wrapping the wrist, fingers — gauntlet plates knit and lock into solid armor as the hand flexes mid-air. Shimmering ripple, mercury sheen. Hard cut. SHOT 9 (0:12–0:13) — TIGHT CLOSE-UP on the face. Nano-swarm sweeps up the neck and jaw, particles knitting the helmet shut over the face plate by plate, visor forms last and SLAMS closed with a sharp metallic CRACK. Visor LED ignites blue. Hard cut. SHOT 10 (0:13–0:15) — WIDE. {image} SLAMS into {image} in a hard crouch, both armored feet hit asphalt simultaneously, dust ring erupts 80cm. Final stray nano-particles settle into the armor. He rises, snaps gauntleted fists open and shut — left then right — glances down at the chest plate. Muffled laugh from behind the sealed visor. Hard cut to black. CAMERA — SUPER-DYNAMIC HANDHELD, never static, never locked off. Strong aggressive operator shake on every shot — 4–8cm bounce, organic human jitter, no stabilization. Pronounced DUTCH ANGLE throughout — frame canted 12–20° and shifting between shots, tilting harder as energy builds. SHOT 1: FOV 18° extreme close, hard dutch 15°, violent micro-shake. SHOT 2: FOV 18°, dutch flips to opposite side ~18°, jittery. SHOT 3: FOV 84° low, dutch 12°, whip into the sprint. SHOT 4: FOV 84°, camera physically chasing the run, dutch 16°, heavy stride bounce, motion blur on pans. SHOT 5: FOV 63°, dutch 20°, snap-tilt up tracking the launch. SHOT 6: FOV 47°, fast handheld arc around the airborne body, dutch 18°, catching the nano ignition. SHOT 7: FOV 12° super-macro on chest core, violent micro-shake, dutch 16°, rack-focus on rippling particles. SHOT 8: FOV 12° super-macro on forearm, camera whips along the arm, dutch 14°, shallow DoF on the knitting plates. SHOT 9: FOV 18° tight on face, hard handheld push-in, dutch flips to 20°, snap as visor seals. SHOT 10: FOV 63°, hard jolt on landing impact, dutch 12°, camera recoils 8cm then keeps breathing on the suit inspection. STYLE — Dominant: bleached asphalt grey and building canyon 60%. Secondary: navy/cream outfit transitioning to chrome armor 30%. Accent: grin, dust, shimmering liquid-metal nano-particle glints, chrome flash and visor LED blue on landing 10%. WB 6500K. NO glowing eyes — eyes lit by natural sunlight only. CONSTRAINTS — Cut to black at end. 16:9. MULTISHOT with hard cuts per the timecodes above. NO slow-motion anywhere — everything 24fps full speed, especially the transformation. Camera always handheld with strong shake and dutch angle — NEVER static or locked. NO eye glow. {image} is a reference for style only — do NOT lock to the input frame or keep him in the same spot; the world extends and he moves through it. Grin must be fully established before the sprint begins.

16:9

Verken videoworkflows

Verken de Seedance 2.5-workflow en vergelijk deze met de gerelateerde videopagina's. De generator is de bron van waarheid voor huidige modeltoegang en instellingen. Gebruik de promptbibliotheek om gepubliceerde resultaten en het model dat ze heeft gemaakt te bestuderen.

Seedance 2.0
Kling
Veo

Kies duur en resolutie

Kies een model, duur en resolutie in de generator. Controleer de creditschatting voordat je je scène indient.

Houd een korte clip gericht op één actie. Beschrijf hoe het onderwerp beweegt en hoe de camera het volgt.

Verken Seedance 2.5
Veo AI-video|Seedance 2.5|Seedance 2.5 AI-videogenerator|AI-videotool

Een duidelijkere creatieve briefing voor Seedance 2.5

Verander een ruw idee in een gerichte brief

Begin met een locatie, een onderwerp en één duidelijke actie. Voeg camerabeweging alleen toe wanneer dit helpt die actie te tonen.

Verken Seedance 2.5

Verken Seedance 2.5-video-ideeën met Highsfield

Gebruik de modelbediening om ondersteunde kadering en uitvoeropties te kiezen. Controleer de weergegeven schatting voordat je een taak start.

Controleer model- en invoeropties

Beschrijf spraak, achtergrondgeluid en muziek afzonderlijk. Schakel audio alleen in wanneer het geselecteerde model die optie biedt.

Voeg audio toe wanneer je model dit ondersteunt

Verken een andere camerarichting of lichtopstelling terwijl je het hoofdonderwerp en de actie consistent houdt.

Verken variaties met een gerichte brief

Kies alleen de resolutie en beeldverhouding die worden weergegeven voor het geselecteerde model. Controleer kadering, fijne details en eventuele tekst in de voltooide video. Een groter uitvoerformaat garandeert geen nauwkeuriger resultaat.

Verken gerelateerde videoworkflows

Verken de Seedance 2.5-workflow en vergelijk deze met de gerelateerde videopagina's. De generator is de bron van waarheid voor huidige modeltoegang en instellingen. Gebruik de promptbibliotheek om gepubliceerde resultaten en het model dat ze heeft gemaakt te bestuderen.

Van je briefing naar een voltooide clip

Schrijf een scèneprompt of upload een ondersteunde referentieafbeelding. Bepaal wat er tijdens de clip moet gebeuren.

1

Beschrijf uw videoconcept of upload afbeeldingen

Kies duur, resolutie en audio-instellingen en controleer de creditschatting voordat je genereert.

2

Modelinstellingen selecteren

Controleer de voltooide beweging, compositie en onderwerpdetails. Download je gekozen clip uit Geschiedenis of Assets.

3

Controleer en download voltooide resultaten

Wanneer een verzoek is voltooid, inspecteert u de video in Geschiedenis en downloadt u het resultaat dat u wilt bewaren. Beoordeel de compositie en eventuele onbedoelde details voordat u deze met uw team deelt of publiceert.

4

Ervaar professionele videocreatie

Kies alleen de resolutie en beeldverhouding die worden weergegeven voor het geselecteerde model. Controleer kadering, fijne details en eventuele tekst in de voltooide video. Een groter uitvoerformaat garandeert geen nauwkeuriger resultaat.

Seedance 2.5-video-ideeën voor je projecten

Beschrijf voor uw Seedance 2.5-videobrief hoe het onderwerp vanuit zijn beginpose moet bewegen. Als het geselecteerde model een afbeelding of eindframe ondersteunt, gebruik dit dan om compositie en continuïteit uit te leggen. Ga er niet van uit dat elk referentietype wordt geaccepteerd.

Marketing- en reclamevideo's

Voor een Seedance 2.5-productconcept specificeert u de productvorm, het materiaal, het belangrijkste detail en de setting. Houd logo's en claims accuraat, laat ruimte voor uw eigen typografie en beoordeel het resultaat voordat u het in een advertentie gebruikt.

Sociale media-inhoud

Plan uw Seedance 2.5-socialvideo rond één duidelijke boodschap. Bepaal de kadering voor het doelkanaal, plaats het hoofdonderwerp waar het zichtbaar blijft en controleer de leesbaarheid op kleine schermen voordat u deelt.

Educatief en trainingsmateriaal

Gebruik een Seedance 2.5-visueel concept om één onderwijs- of presentatiepunt te ondersteunen. Controleer feiten en labels zelf en voeg definitieve ondertitels toe in uw bewerkingsworkflow in plaats van te vertrouwen op gegenereerde tekst.

Bedrijfspresentaties en communicatie

Gebruik een Seedance 2.5-visueel concept om één onderwijs- of presentatiepunt te ondersteunen. Controleer feiten en labels zelf en voeg definitieve ondertitels toe in uw bewerkingsworkflow in plaats van te vertrouwen op gegenereerde tekst.

Film- en episodische inhoudcreatie

Splits een Seedance 2.5-verhaalconcept op in korte, duidelijk beschreven shots. Geef elk shot één actie en een camerarichting. Controleer de continuïteit tussen resultaten voordat je ze samenvoegt tot een sequence.

Persoonlijke projecten en creatieve verhalen vertellen

Splits een Seedance 2.5-verhaalconcept op in korte, duidelijk beschreven shots. Geef elk shot één actie en een camerarichting. Controleer de continuïteit tussen resultaten voordat je ze samenvoegt tot een sequence.

Creatieve notities voor uw Seedance 2.5-videobrief

“
Geef het hoofdonderwerp één duidelijke actie. Voor een Seedance 2.5-concept is een precieze briefing gemakkelijker te beoordelen dan een lijst met concurrerende effecten.
Subject & Action
Subject & ActionHighsfield creatieve gids

Seedance 2.5-videoworkflow: vragen en antwoorden

Deze Highsfield-pagina legt de Seedance 2.5-videoworkflow uit. Het helpt je een gerichte briefing te schrijven en de beschikbare inputs te controleren. De huidige toegang wordt weergegeven in de generator; een modelnaam in een gids betekent niet dat het momenteel verzoeken accepteert.

De generator toont de huidige modelbeschikbaarheid. Wanneer een model verzoeken accepteert, kies je de ondersteunde instellingen en controleer je de vereiste credits voordat je indient. Een niet-beschikbaar model kan geen taak starten of generatiecredits aftrekken.

Gebruik Highsfield in je browser. Open op een kleiner scherm het navigatiemenu om te wisselen tussen de generator, de promptbibliotheek en je account. Ondersteund upload- en downloadgedrag is ook afhankelijk van je apparaat.

Beschrijf voor uw Seedance 2.5-videobrief hoe het onderwerp vanuit zijn beginpose moet bewegen. Als het geselecteerde model een afbeelding of eindframe ondersteunt, gebruik dit dan om compositie en continuïteit uit te leggen. Ga er niet van uit dat elk referentietype wordt geaccepteerd.

Prompts, geüploade referenties en gegenereerde resultaten kunnen worden opgeslagen om je geschiedenis te bieden en aanvragen te verwerken. Controleer het Privacybeleid voordat je gevoelig materiaal uploadt. Gepubliceerde cases en openbare medialinks kunnen door andere mensen worden bekeken.

Kies alleen de resolutie en beeldverhouding die worden weergegeven voor het geselecteerde model. Controleer kadering, fijne details en eventuele tekst in de voltooide video. Een groter uitvoerformaat garandeert geen nauwkeuriger resultaat.

Kies alleen de resolutie en beeldverhouding die worden weergegeven voor het geselecteerde model. Controleer kadering, fijne details en eventuele tekst in de voltooide video. Een groter uitvoerformaat garandeert geen nauwkeuriger resultaat.

Plan uw Seedance 2.5-socialvideo rond één duidelijke boodschap. Bepaal de kadering voor het doelkanaal, plaats het hoofdonderwerp waar het zichtbaar blijft en controleer de leesbaarheid op kleine schermen voordat u deelt.

Kies alleen de resolutie en beeldverhouding die worden weergegeven voor het geselecteerde model. Controleer kadering, fijne details en eventuele tekst in de voltooide video. Een groter uitvoerformaat garandeert geen nauwkeuriger resultaat.

Kies alleen de resolutie en beeldverhouding die worden weergegeven voor het geselecteerde model. Controleer kadering, fijne details en eventuele tekst in de voltooide video. Een groter uitvoerformaat garandeert geen nauwkeuriger resultaat.

Ontwikkel uw Seedance 2.5-videobrief rond het resultaat dat u nodig hebt. Houd de hoofdlijn specifiek, controleer de ondersteunde instellingen in de generator en beoordeel het voltooide werk voordat u het in uw project gebruikt.

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Bewaar je voltooide clip en de bijbehorende prompt samen. Controleer het resultaat voordat je het deelt of een gerelateerde opname start.

Verken Seedance 2.5
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