Highsfield : Explorez la vidéo Création avec Seedance 2.5
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3D animated cinematic short, high-quality stylized realism. No BGM, no dialogue, no subtitles, no text, with ambient sounds. # Constraints Vary the framing and angles in every cut to avoid monotony. Focus on glass, liquid, steam, glowing ingredients, hand gestures, and cozy magical detail. Keep the magic subtle and elegant, not chaotic. # Character Young potion maker. Small round glasses, messy short hair, oversized sweater, ink-stained fingers. Curious, careful, slightly nervous, but deeply focused. # Setting A tiny potion shop at night. Wooden shelves filled with bottles, dried herbs, candles, old books, brass scales, and rain tapping against a round window. Warm candlelight mixes with soft green-blue glow from magical liquids. # Scene The potion maker creates one glowing bottle before closing the shop. Alternate between ingredients, tools, hands, reflections, and magical reaction. cut1: Wide shot from behind the counter. The potion shop is quiet and packed with tiny bottles. The potion maker stands under candlelight, opening an old recipe book. Ambient sounds: Rain on window, candle crackle, paper rustle. cut2: Close-up, overhead. A finger traces a faded recipe line inside the old book. Tiny dust motes drift across the page. Ambient sounds: Paper texture, soft breath. cut3: Macro close-up. A blue crystal drops into a glass mortar and cracks into glowing dust. Ambient sounds: Crystal clink, soft magical hum. cut4: Low angle through glass bottles. The potion maker reaches past colorful liquids to grab a tiny corked vial. Ambient sounds: Glass bottles touching, shelf creak. cut5: Close-up, diagonal overhead. Green liquid pours into a round flask, swirling with silver powder. Ambient sounds: Liquid pour, faint fizzing. cut6: Extreme close-up. Tiny bubbles rise inside the flask, each reflecting candlelight. Ambient sounds: Gentle bubbling, magical shimmer. cut7: Medium shot. The potion maker carefully stirs the flask with a glass rod. The liquid begins glowing brighter, lighting their glasses. Ambient sounds: Glass stirring, quiet nervous breath. cut8: Close-up of face. The potion maker leans closer, eyes wide behind round lenses as the glow pulses. Ambient sounds: Soft pulse, rain continuing outside. cut9: Overhead shot. The finished potion is poured into a small bottle and sealed with a cork. A tiny spark dances inside. Ambient sounds: Bottle fill, cork pop. cut10: Final close-up. The glowing bottle sits on the counter beside the open recipe book, casting soft blue-green light across the wood. Ambient sounds: Candle crackle, rain, soft magical hum fading.
3D animated cinematic short, high-quality stylized realism. No BGM, no dialogue, no subtitles, no text, with ambient sounds. # Constraints Vary the framing and angles in every cut to avoid monotony. Focus on glass, liquid, steam, glowing ingredients, hand gestures, and cozy magical detail. Keep the magic subtle and elegant, not chaotic. # Character Young potion maker. Small round glasses, messy short hair, oversized sweater, ink-stained fingers. Curious, careful, slightly nervous, but deeply focused. # Setting A tiny potion shop at night. Wooden shelves filled with bottles, dried herbs, candles, old books, brass scales, and rain tapping against a round window. Warm candlelight mixes with soft green-blue glow from magical liquids. # Scene The potion maker creates one glowing bottle before closing the shop. Alternate between ingredients, tools, hands, reflections, and magical reaction. cut1: Wide shot from behind the counter. The potion shop is quiet and packed with tiny bottles. The potion maker stands under candlelight, opening an old recipe book. Ambient sounds: Rain on window, candle crackle, paper rustle. cut2: Close-up, overhead. A finger traces a faded recipe line inside the old book. Tiny dust motes drift across the page. Ambient sounds: Paper texture, soft breath. cut3: Macro close-up. A blue crystal drops into a glass mortar and cracks into glowing dust. Ambient sounds: Crystal clink, soft magical hum. cut4: Low angle through glass bottles. The potion maker reaches past colorful liquids to grab a tiny corked vial. Ambient sounds: Glass bottles touching, shelf creak. cut5: Close-up, diagonal overhead. Green liquid pours into a round flask, swirling with silver powder. Ambient sounds: Liquid pour, faint fizzing. cut6: Extreme close-up. Tiny bubbles rise inside the flask, each reflecting candlelight. Ambient sounds: Gentle bubbling, magical shimmer. cut7: Medium shot. The potion maker carefully stirs the flask with a glass rod. The liquid begins glowing brighter, lighting their glasses. Ambient sounds: Glass stirring, quiet nervous breath. cut8: Close-up of face. The potion maker leans closer, eyes wide behind round lenses as the glow pulses. Ambient sounds: Soft pulse, rain continuing outside. cut9: Overhead shot. The finished potion is poured into a small bottle and sealed with a cork. A tiny spark dances inside. Ambient sounds: Bottle fill, cork pop. cut10: Final close-up. The glowing bottle sits on the counter beside the open recipe book, casting soft blue-green light across the wood. Ambient sounds: Candle crackle, rain, soft magical hum fading.
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Create a 16:9 clean monochrome 2D storyboard line-sketch sheet for rooftop hand seals; omit bracketed labels. [HEADER] Crisp header, one thin rule; show only: "HANDS BREAK THE SKY" "Five seals before impact" [BOARD] 5x5 P## grid; 24 equal 16:9 landscape panels (1x), incomplete last row centered. Headers: `P## / short tag / short beat`; one frozen beat. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless pose figures and gesture silhouettes, minimal construction marks, essential set geometry. No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D volume, finished rendering, dense lines, or facial/anatomy/clothing/surface detail. [REFERENCES] Image A controls only masked fighter: mask, hair, collar, checked cloth. Image B controls only horn-haired fighter: twin hair, build, cropped jacket. [CONTINUITY] Keep him left and her right to P16; P17 puts her left at right edge. Hand poses link; effect origins and bindings persist. [RULES] Only two header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or effect objects. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / Low Clash / Air Block: Low wide, he blocks her airborne heel, left of her. P02 / Recoil Wide / Axis Split: Waist-wide, he recoils to left billboard, she to right tower. P03 / Hand Front / Prayer Lock: Eye insert, his palms meet vertically beneath mask. P04 / Hand Front / Horn Frame: Eye insert, joined thumbs support raised index fingers. P05 / Hand Front / Knuckle Braid: Eye insert, his fingers interlace between palms. P06 / Hand Front / Reverse Cage: Eye insert, her interlaced fingers face out between palms. P07 / Hand Angle / Wrist Tunnel: Oblique insert, his right hand crosses the left finger loop. P08 / Hand Angle / Twin Rings: Oblique insert, her paired thumb-index circles touch. P09 / Hand Low / Split Fang: Low insert, his outward wrists hold separated finger hooks. P10 / Hand Low / Spiral Lattice: Low insert, her right fingers cross the left-hand ring. P11 / Ground Seal / Final Verdict: Ground medium, he kneels left, joined hands aimed down. P12 / Chest Seal / Open Lotus: Chest medium, she holds crossed wrists with open finger fans. P13 / Frontal Wide / Seals Complete: Frontal wide, his floor seal faces her hand seal across center. P14 / Overhead Clash / Forces Meet: Top wide, floor winding line meets hand blade-fan lines. P15 / Shoulder Rush / Gap Breach: Shoulder wide, he lunges right through the effect gap. P16 / Tight Clash / Elbow Palm: Chest tight two-shot, his left elbow contacts her right palm. P17 / Canted Lock / Axis Cross: Canted medium, she stands left, locking his right wrist edgeward. P18 / Hand Insert / Ring Snap: Eye insert, her right keeps the lock; left forms a ring seal. P19 / Low Launch / Palm Burst: Low medium, her left palm touches his back, body aimed right. P20 / Edge Insert / Air Fang: Edge insert, his airborne right hand holds a one-hand fang. P21 / High Anchor / Fall Arrest: High wide, his right-palm line joins him to a roof crack. P22 / Edge Seal / Spiral Draw: Edge medium, she holds Spiral Lattice at the parapet. P23 / Exterior Pull / Double Bind: Low exterior, right anchor taut, left tether on her right wrist. P24 / Falling Open / New Chain: Low exterior, anchor snapped, tether held; new seals in his right and her left.
Create a 16:9 clean monochrome 2D storyboard line-sketch sheet for rooftop hand seals; omit bracketed labels. [HEADER] Crisp header, one thin rule; show only: "HANDS BREAK THE SKY" "Five seals before impact" [BOARD] 5x5 P## grid; 24 equal 16:9 landscape panels (1x), incomplete last row centered. Headers: `P## / short tag / short beat`; one frozen beat. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless pose figures and gesture silhouettes, minimal construction marks, essential set geometry. No fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D volume, finished rendering, dense lines, or facial/anatomy/clothing/surface detail. [REFERENCES] Image A controls only masked fighter: mask, hair, collar, checked cloth. Image B controls only horn-haired fighter: twin hair, build, cropped jacket. [CONTINUITY] Keep him left and her right to P16; P17 puts her left at right edge. Hand poses link; effect origins and bindings persist. [RULES] Only two header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, ghost poses, or effect objects. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / Low Clash / Air Block: Low wide, he blocks her airborne heel, left of her. P02 / Recoil Wide / Axis Split: Waist-wide, he recoils to left billboard, she to right tower. P03 / Hand Front / Prayer Lock: Eye insert, his palms meet vertically beneath mask. P04 / Hand Front / Horn Frame: Eye insert, joined thumbs support raised index fingers. P05 / Hand Front / Knuckle Braid: Eye insert, his fingers interlace between palms. P06 / Hand Front / Reverse Cage: Eye insert, her interlaced fingers face out between palms. P07 / Hand Angle / Wrist Tunnel: Oblique insert, his right hand crosses the left finger loop. P08 / Hand Angle / Twin Rings: Oblique insert, her paired thumb-index circles touch. P09 / Hand Low / Split Fang: Low insert, his outward wrists hold separated finger hooks. P10 / Hand Low / Spiral Lattice: Low insert, her right fingers cross the left-hand ring. P11 / Ground Seal / Final Verdict: Ground medium, he kneels left, joined hands aimed down. P12 / Chest Seal / Open Lotus: Chest medium, she holds crossed wrists with open finger fans. P13 / Frontal Wide / Seals Complete: Frontal wide, his floor seal faces her hand seal across center. P14 / Overhead Clash / Forces Meet: Top wide, floor winding line meets hand blade-fan lines. P15 / Shoulder Rush / Gap Breach: Shoulder wide, he lunges right through the effect gap. P16 / Tight Clash / Elbow Palm: Chest tight two-shot, his left elbow contacts her right palm. P17 / Canted Lock / Axis Cross: Canted medium, she stands left, locking his right wrist edgeward. P18 / Hand Insert / Ring Snap: Eye insert, her right keeps the lock; left forms a ring seal. P19 / Low Launch / Palm Burst: Low medium, her left palm touches his back, body aimed right. P20 / Edge Insert / Air Fang: Edge insert, his airborne right hand holds a one-hand fang. P21 / High Anchor / Fall Arrest: High wide, his right-palm line joins him to a roof crack. P22 / Edge Seal / Spiral Draw: Edge medium, she holds Spiral Lattice at the parapet. P23 / Exterior Pull / Double Bind: Low exterior, right anchor taut, left tether on her right wrist. P24 / Falling Open / New Chain: Low exterior, anchor snapped, tether held; new seals in his right and her left.
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A super cute chibi-style anime cartoon little penguin girl with big sparkling eyes, fluffy black and white feathers, tiny wings, and a small pink bow on her head. She's sitting at a table happily eating her favorite food with chopsticks. Suddenly, a finger gently pokes her soft cheek from the side. Show her dramatic adorable reaction in sequence: eyes widening in surprise, cheeks puffing out, intense blush, a funny puffed-up angry-cute expression with tiny steam coming from her head, then she turns and glares cutely at the finger while still chewing. Kawaii anime style, soft pastel colors, smooth 2D animation, vibrant and wholesome, high detail, dynamic short animation sequence, funny and heartwarming mood, clean bright background.
A super cute chibi-style anime cartoon little penguin girl with big sparkling eyes, fluffy black and white feathers, tiny wings, and a small pink bow on her head. She's sitting at a table happily eating her favorite food with chopsticks. Suddenly, a finger gently pokes her soft cheek from the side. Show her dramatic adorable reaction in sequence: eyes widening in surprise, cheeks puffing out, intense blush, a funny puffed-up angry-cute expression with tiny steam coming from her head, then she turns and glares cutely at the finger while still chewing. Kawaii anime style, soft pastel colors, smooth 2D animation, vibrant and wholesome, high detail, dynamic short animation sequence, funny and heartwarming mood, clean bright background.
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Ultra-cinematic 15-second multi-angle action sequence in a dark city street at night, wet asphalt reflecting streetlights, a massive werewolf rampaging through civilians. 0–2s: Wide establishing shot, empty street with a few pedestrians, distant fog and flickering streetlights, subtle tension. 2–3.5s: Close-up on the werewolf emerging from shadows, glowing eyes, low growl, slight camera push-in. 3.5–5s: Hard cut to handheld medium shot as the creature charges forward, heavy footsteps splashing water, people reacting and turning to run. 5–6.5s: Side tracking shot, the werewolf swings its arm in a wide arc, making powerful kinetic contact — a person is launched into the air across frame. 6.5–8s: Slow-motion shot, body spinning mid-air above wet pavement, reflections stretching, debris and droplets suspended in air. 8–10s: Low angle shot, the creature advancing aggressively, another impact sends multiple people sliding and lifting off the ground from force. 10–11.5s: Overhead drone-style shot, crowd scattering in all directions across the street, cars stopped, doors open, chaos spreading. 11.5–13s: Fast whip pan to close-up impact, strong contact motion, particles, water spray, and debris bursting outward. 13–15s: Dynamic tracking backward shot, the werewolf continues advancing toward camera, breathing heavy, final aggressive step as people flee in the background. Environment: wet reflective asphalt, streetlights casting long reflections, light fog, scattered trash and objects reacting to motion. Style: ultra-cinematic realism, high-impact action editing, dramatic cuts, slow-motion accents, heavy motion blur, volumetric atmosphere, no text, no overlays, stable proportions.
Ultra-cinematic 15-second multi-angle action sequence in a dark city street at night, wet asphalt reflecting streetlights, a massive werewolf rampaging through civilians. 0–2s: Wide establishing shot, empty street with a few pedestrians, distant fog and flickering streetlights, subtle tension. 2–3.5s: Close-up on the werewolf emerging from shadows, glowing eyes, low growl, slight camera push-in. 3.5–5s: Hard cut to handheld medium shot as the creature charges forward, heavy footsteps splashing water, people reacting and turning to run. 5–6.5s: Side tracking shot, the werewolf swings its arm in a wide arc, making powerful kinetic contact — a person is launched into the air across frame. 6.5–8s: Slow-motion shot, body spinning mid-air above wet pavement, reflections stretching, debris and droplets suspended in air. 8–10s: Low angle shot, the creature advancing aggressively, another impact sends multiple people sliding and lifting off the ground from force. 10–11.5s: Overhead drone-style shot, crowd scattering in all directions across the street, cars stopped, doors open, chaos spreading. 11.5–13s: Fast whip pan to close-up impact, strong contact motion, particles, water spray, and debris bursting outward. 13–15s: Dynamic tracking backward shot, the werewolf continues advancing toward camera, breathing heavy, final aggressive step as people flee in the background. Environment: wet reflective asphalt, streetlights casting long reflections, light fog, scattered trash and objects reacting to motion. Style: ultra-cinematic realism, high-impact action editing, dramatic cuts, slow-motion accents, heavy motion blur, volumetric atmosphere, no text, no overlays, stable proportions.
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“PINKY RARE 10s | 9:16 Vertical | Luxury Fashion Commercial 1. 0:00–0:01 — WIDE ESTABLISHING SHOT Camera: 28mm locked, slow dolly forward Notes: Pool water ripples gently, palm leaves sway naturally. 2. 0:01–0:02 — SIDE POOL VIEW Camera: 35mm, slow left-to-right slide Notes: Realistic parallax, sparkling turquoise water and striped umbrellas. 3. 0:02–0:03 — MACRO POOL WATER Camera: Macro, tilt downward Notes: Tilt naturally until shimmering reflections fill the frame. 4. 0:03–0:04 — FEET WALKING Camera: Low angle-level tracking, 85mm Notes: Follow her bare feet walking beside the pool. Sunglasses hang naturally from her hand. 5. 0:04–0:05 — SUN KISS PORTRAIT Camera: Low-angle, tilt up Notes: She raises her hand to shield the sun. Warm lens flare between her fingers. 6. 0:05–0:06 — BEAUTY CLOSE-UP Camera: 85mm, slow push-in Notes: She lowers her hand, gently adjusts her sunglasses and smiles confidently. 7. 0:06–0:07 — OVER-SHOULDER PORTRAIT Camera: 50mm, slow arc Notes: Camera arcs around her shoulder as she turns back toward the pool with relaxed elegance. 8. 0:07–0:08 — SWIMSUIT MACRO Camera: 100mm macro, slow push-in Notes: Reveal realistic stitching, folds, woven texture and sparkling water droplets. 9. 0:08–0:10 — FINAL HERO SHOT Camera: Extreme macro, slow push Notes: Hold on final frame. Logo remains clean and static. Tiny water droplets shimmer in the sunlight. Audio Direction: Dreamy luxury summer music, subtle pool ambience, gentle breeze, soft footsteps, elegant fashion commercial sound design. Notes: Smooth cinematic transitions. Consistent lighting, color grading and environment. No extra people, no outfit changes, no AI morphing.”
“PINKY RARE 10s | 9:16 Vertical | Luxury Fashion Commercial 1. 0:00–0:01 — WIDE ESTABLISHING SHOT Camera: 28mm locked, slow dolly forward Notes: Pool water ripples gently, palm leaves sway naturally. 2. 0:01–0:02 — SIDE POOL VIEW Camera: 35mm, slow left-to-right slide Notes: Realistic parallax, sparkling turquoise water and striped umbrellas. 3. 0:02–0:03 — MACRO POOL WATER Camera: Macro, tilt downward Notes: Tilt naturally until shimmering reflections fill the frame. 4. 0:03–0:04 — FEET WALKING Camera: Low angle-level tracking, 85mm Notes: Follow her bare feet walking beside the pool. Sunglasses hang naturally from her hand. 5. 0:04–0:05 — SUN KISS PORTRAIT Camera: Low-angle, tilt up Notes: She raises her hand to shield the sun. Warm lens flare between her fingers. 6. 0:05–0:06 — BEAUTY CLOSE-UP Camera: 85mm, slow push-in Notes: She lowers her hand, gently adjusts her sunglasses and smiles confidently. 7. 0:06–0:07 — OVER-SHOULDER PORTRAIT Camera: 50mm, slow arc Notes: Camera arcs around her shoulder as she turns back toward the pool with relaxed elegance. 8. 0:07–0:08 — SWIMSUIT MACRO Camera: 100mm macro, slow push-in Notes: Reveal realistic stitching, folds, woven texture and sparkling water droplets. 9. 0:08–0:10 — FINAL HERO SHOT Camera: Extreme macro, slow push Notes: Hold on final frame. Logo remains clean and static. Tiny water droplets shimmer in the sunlight. Audio Direction: Dreamy luxury summer music, subtle pool ambience, gentle breeze, soft footsteps, elegant fashion commercial sound design. Notes: Smooth cinematic transitions. Consistent lighting, color grading and environment. No extra people, no outfit changes, no AI morphing.”
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Gritty 16mm cinéma vérité, authentic 1970s Paris documentary footage, organic film grain, pure natural daylight, heavy shoulder-mounted handheld shake, no stabilization, soft focus falls, subtle light leaks, raw and elegant, lived-in realism. 0-3s: [Close Handheld Tracking] Young woman in her mid-20s, completely natural face with no makeup, soft features, wind-tousled hair, simple 1970s coat and scarf. She walks past a small floristería on a Paris side street. Camera stays tight on her profile and upper body as she slows for half a second, glances at the flowers, then looks toward camera with a quiet, unguarded expression. Instant natural beauty and presence. 3-7s: [Unsteady Following Shot] She continues into a lively sunlit plaza. Camera stays behind and slightly to the side, bouncing with every step. Children run and play all around her, pigeons scatter, people cross paths, soft Paris light and movement everywhere. Pure dynamism and street energy. 7-11s: [Handheld Medium] A group of kids chasing a ball suddenly cut right in front of her. One almost collides with her; she steps aside gracefully, laughs under her breath, and briefly exchanges a look with the child. The plaza stays alive and chaotic around them. 11-15s: [Raw Tracking] She keeps walking through the square, camera following close and imperfect, catching the residual energy of the kids, the light shifting across her face, and the natural rhythm of 1970s Paris street life without ever settling. Photorealistic 16mm film emulation, heavy organic grain, authentic period Paris details, natural skin texture, imperfect handheld physics, subtle film weave, coherent motion, pure cinéma vérité texture, no artifacts, 16:9 aspect ratio.
Gritty 16mm cinéma vérité, authentic 1970s Paris documentary footage, organic film grain, pure natural daylight, heavy shoulder-mounted handheld shake, no stabilization, soft focus falls, subtle light leaks, raw and elegant, lived-in realism. 0-3s: [Close Handheld Tracking] Young woman in her mid-20s, completely natural face with no makeup, soft features, wind-tousled hair, simple 1970s coat and scarf. She walks past a small floristería on a Paris side street. Camera stays tight on her profile and upper body as she slows for half a second, glances at the flowers, then looks toward camera with a quiet, unguarded expression. Instant natural beauty and presence. 3-7s: [Unsteady Following Shot] She continues into a lively sunlit plaza. Camera stays behind and slightly to the side, bouncing with every step. Children run and play all around her, pigeons scatter, people cross paths, soft Paris light and movement everywhere. Pure dynamism and street energy. 7-11s: [Handheld Medium] A group of kids chasing a ball suddenly cut right in front of her. One almost collides with her; she steps aside gracefully, laughs under her breath, and briefly exchanges a look with the child. The plaza stays alive and chaotic around them. 11-15s: [Raw Tracking] She keeps walking through the square, camera following close and imperfect, catching the residual energy of the kids, the light shifting across her face, and the natural rhythm of 1970s Paris street life without ever settling. Photorealistic 16mm film emulation, heavy organic grain, authentic period Paris details, natural skin texture, imperfect handheld physics, subtle film weave, coherent motion, pure cinéma vérité texture, no artifacts, 16:9 aspect ratio.
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Create a cinematic sci-fi film sequence in a vast abandoned orbital megastructure above a blue planet. A lone astronaut-explorer in a sleek graphite pressure suit walks slowly across a reflective obsidian floor, helmet visor glowing faintly with interface light. 0–4s: Establishing ultra-wide shot. The explorer appears tiny beneath enormous curved alien architecture, floating debris drifting outside panoramic windows, cold starlight cutting through volumetric haze. Camera performs a slow dolly forward with subtle tilt up. 4–9s: Medium tracking shot from behind as the explorer walks toward a dormant circular gate. Floor panels illuminate one by one beneath each step, soft mechanical pulses echo through the chamber. Reflections ripple across the suit, realistic gravity and weight. 9–13s: Close-up on the helmet visor. The explorer stops, raises one gloved hand, and the visor reflects a massive star map forming in the air. Slow push-in, shallow depth of field, cinematic lens breathing. 13–15s: Hero wide shot. The circular gate opens into a blinding white-blue horizon, silhouettes of impossible structures visible beyond it. The explorer stands centered, cape-like survival fabric moving gently in artificial wind. Style: ultra-cinematic blockbuster sci-fi, anamorphic 35mm lens, deep blue and silver color palette, practical glowing panels, volumetric fog, high contrast rim lighting, realistic metallic textures, premium VFX realism, clean spatial audio with low mechanical hums, distant atmospheric rumbles, no music.
Create a cinematic sci-fi film sequence in a vast abandoned orbital megastructure above a blue planet. A lone astronaut-explorer in a sleek graphite pressure suit walks slowly across a reflective obsidian floor, helmet visor glowing faintly with interface light. 0–4s: Establishing ultra-wide shot. The explorer appears tiny beneath enormous curved alien architecture, floating debris drifting outside panoramic windows, cold starlight cutting through volumetric haze. Camera performs a slow dolly forward with subtle tilt up. 4–9s: Medium tracking shot from behind as the explorer walks toward a dormant circular gate. Floor panels illuminate one by one beneath each step, soft mechanical pulses echo through the chamber. Reflections ripple across the suit, realistic gravity and weight. 9–13s: Close-up on the helmet visor. The explorer stops, raises one gloved hand, and the visor reflects a massive star map forming in the air. Slow push-in, shallow depth of field, cinematic lens breathing. 13–15s: Hero wide shot. The circular gate opens into a blinding white-blue horizon, silhouettes of impossible structures visible beyond it. The explorer stands centered, cape-like survival fabric moving gently in artificial wind. Style: ultra-cinematic blockbuster sci-fi, anamorphic 35mm lens, deep blue and silver color palette, practical glowing panels, volumetric fog, high contrast rim lighting, realistic metallic textures, premium VFX realism, clean spatial audio with low mechanical hums, distant atmospheric rumbles, no music.
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A female warrior with shoulder-length hair, the ends naturally flipping outward, pressed backward and slightly disheveled by air resistance during high-speed movement. She wears a dark, form-fitting tactical suit combining real fabric and worn metal elements, with visible water stains, dust, and signs of use. A dual mechanical grappling hook system mounted on her back, capable of firing steel cables that retract to generate pulling force. The hook tips are metal impact heads used for attaching to or striking solid structures. The cable only triggers when support is lost or during a fall, and must latch onto a solid object before generating tension. Movement relies on: sliding, stepping, grappling pull, swinging, contact, and displacement through reaction forces. A massive stone hand connected to a giant’s body (not severed, the arm extending upward into the clouds), descending vertically into frame from the cloud layer. Enormous in scale, with a weathered, rough surface, no glow, no regular structure. Each downward press carries clear weight, acceleration, air compression, and impact inertia. ENVIRONMENT: A high-altitude fractured bridge structure with wet, slippery concrete surfaces, showing water traces, cracks, and scattered debris. The bridge is heavily damaged, with irregular टूट sections, exposed and bent rebar, and hanging steel cables. Below the bridge is an empty abyss, swallowed by fog, with no visible ground. A distant city appears low and ruined, with reduced contrast due to atmospheric perspective. Lighting is overcast natural diffuse light, with a low-saturation cool color tone. MOOD: Oppression, imbalance, critical threshold, continuous motion COLOR LOGIC: Low-saturation cool gray-blue tones, strong atmospheric perspective, soft contrast STYLE: Realistic photographic texture, 35mm lens, handheld shooting with slight shake, natural depth of field, no sharpened edges, no clean CG look TIMELINE: SHOT 1 MS, 35mm, lateral handheld tracking The female warrior is sliding at high speed across the wet bridge surface, body leaning forward, center of gravity pressed onto the front foot, trailing foot dragging and kicking up water. Cracks form and the surface slightly sinks ahead of her. Above, within the clouds, the giant’s hand is already aligned with her position, accelerating downward, not yet contacting the bridge, but its shadow rapidly deepens. SFX: wind, water friction, low-frequency pressure SHOT 2 WS, 28mm, falling follow The bridge collapses completely in front of her. Her front foot steps into empty space, losing support and dropping straight down. Only after the true fall begins does she raise her arm to fire the grappling hook. The cable strikes a hanging steel cable on the right and instantly tightens. SFX: concrete fracture, metal lock SHOT 3 MS, follow The cable tension redirects her from vertical سقوط into a high-speed swing to the right. Her body arcs upward, forming a curved trajectory. At the peak of the swing, inertia causes a brief pause before rapidly reversing direction. SFX: intensified wind cut, cable tension SHOT 4 MS, push-in At the end of the swing, she releases the cable. Her landing point is a falling concrete fragment. As she steps on it, the fragment accelerates downward from the applied force, while the reaction force propels her upward, altering her trajectory. SFX: cracking, air compression SHOT 5 WS, low angle The giant’s hand slams down vertically at greater speed. She adjusts her body mid-air, narrowly passing beneath the hand. The hand impacts the bridge, generating a powerful shockwave, causing large-scale structural rupture and blasting debris and water mist outward. SFX: massive impact, structural rupture, low-frequency shock SHOT 6 CU, slow motion She is carried by the shockwave and her own inertia toward the edge of the hand. Upon contact with the hand’s surface, visible friction causes sliding. She quickly uses the grappling hook to strike a crack on the hand’s surface at close range, creating a deceleration point and adjusting direction, beginning to move toward the palm center. SFX: stone friction, low-frequency vibration SHOT 7 MS → WS Using the rough surface of the hand, she takes two accelerating steps and leaps. Her body leans forward, arm extended, about to reach the central area of the palm. The motion reaches its peak. SFX: heavy footsteps, air stretch SHOT 8 MS, continuous tracking At the exact moment she is about to reach the center, the giant’s hand recoils from inertia and slams down again, releasing another impact that blasts her off the surface. Her body spins and is thrown back toward the remaining bridge structure ahead, re-entering a sliding state. At the same time, the bridge ahead begins to fracture again, matching the opening state exactly and forming a seamless loop. SFX: impact burst,
A female warrior with shoulder-length hair, the ends naturally flipping outward, pressed backward and slightly disheveled by air resistance during high-speed movement. She wears a dark, form-fitting tactical suit combining real fabric and worn metal elements, with visible water stains, dust, and signs of use. A dual mechanical grappling hook system mounted on her back, capable of firing steel cables that retract to generate pulling force. The hook tips are metal impact heads used for attaching to or striking solid structures. The cable only triggers when support is lost or during a fall, and must latch onto a solid object before generating tension. Movement relies on: sliding, stepping, grappling pull, swinging, contact, and displacement through reaction forces. A massive stone hand connected to a giant’s body (not severed, the arm extending upward into the clouds), descending vertically into frame from the cloud layer. Enormous in scale, with a weathered, rough surface, no glow, no regular structure. Each downward press carries clear weight, acceleration, air compression, and impact inertia. ENVIRONMENT: A high-altitude fractured bridge structure with wet, slippery concrete surfaces, showing water traces, cracks, and scattered debris. The bridge is heavily damaged, with irregular टूट sections, exposed and bent rebar, and hanging steel cables. Below the bridge is an empty abyss, swallowed by fog, with no visible ground. A distant city appears low and ruined, with reduced contrast due to atmospheric perspective. Lighting is overcast natural diffuse light, with a low-saturation cool color tone. MOOD: Oppression, imbalance, critical threshold, continuous motion COLOR LOGIC: Low-saturation cool gray-blue tones, strong atmospheric perspective, soft contrast STYLE: Realistic photographic texture, 35mm lens, handheld shooting with slight shake, natural depth of field, no sharpened edges, no clean CG look TIMELINE: SHOT 1 MS, 35mm, lateral handheld tracking The female warrior is sliding at high speed across the wet bridge surface, body leaning forward, center of gravity pressed onto the front foot, trailing foot dragging and kicking up water. Cracks form and the surface slightly sinks ahead of her. Above, within the clouds, the giant’s hand is already aligned with her position, accelerating downward, not yet contacting the bridge, but its shadow rapidly deepens. SFX: wind, water friction, low-frequency pressure SHOT 2 WS, 28mm, falling follow The bridge collapses completely in front of her. Her front foot steps into empty space, losing support and dropping straight down. Only after the true fall begins does she raise her arm to fire the grappling hook. The cable strikes a hanging steel cable on the right and instantly tightens. SFX: concrete fracture, metal lock SHOT 3 MS, follow The cable tension redirects her from vertical سقوط into a high-speed swing to the right. Her body arcs upward, forming a curved trajectory. At the peak of the swing, inertia causes a brief pause before rapidly reversing direction. SFX: intensified wind cut, cable tension SHOT 4 MS, push-in At the end of the swing, she releases the cable. Her landing point is a falling concrete fragment. As she steps on it, the fragment accelerates downward from the applied force, while the reaction force propels her upward, altering her trajectory. SFX: cracking, air compression SHOT 5 WS, low angle The giant’s hand slams down vertically at greater speed. She adjusts her body mid-air, narrowly passing beneath the hand. The hand impacts the bridge, generating a powerful shockwave, causing large-scale structural rupture and blasting debris and water mist outward. SFX: massive impact, structural rupture, low-frequency shock SHOT 6 CU, slow motion She is carried by the shockwave and her own inertia toward the edge of the hand. Upon contact with the hand’s surface, visible friction causes sliding. She quickly uses the grappling hook to strike a crack on the hand’s surface at close range, creating a deceleration point and adjusting direction, beginning to move toward the palm center. SFX: stone friction, low-frequency vibration SHOT 7 MS → WS Using the rough surface of the hand, she takes two accelerating steps and leaps. Her body leans forward, arm extended, about to reach the central area of the palm. The motion reaches its peak. SFX: heavy footsteps, air stretch SHOT 8 MS, continuous tracking At the exact moment she is about to reach the center, the giant’s hand recoils from inertia and slams down again, releasing another impact that blasts her off the surface. Her body spins and is thrown back toward the remaining bridge structure ahead, re-entering a sliding state. At the same time, the bridge ahead begins to fracture again, matching the opening state exactly and forming a seamless loop. SFX: impact burst,
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Anime cooking short film, hand-drawn animation food aesthetic, warm golden kitchen light, potted plants in background, cozy apartment kitchen, 16:9. A series of rapid close-up macro shots: hands tearing open a spaghetti packet, dry pasta strands falling into a ceramic bowl, a large pot of water coming to a rolling boil with blue flame underneath, hand pouring salt crystals into the boiling water, spaghetti being lowered into the boil and bending into the water, diced guanciale hitting a hot sizzling pan with fat rendering, two vivid orange egg yolks trembling in a small ceramic bowl, hand grating pecorino cheese in slow motion like falling snow, fork whisking egg yolks and cheese into a thick glossy mixture, a ladle scooping steaming starchy pasta water, stream of pasta water being poured into the egg mixture making it glossy, spaghetti being tossed in the pan coating every strand in sauce, extreme macro on a single spaghetti strand glistening with carbonara sauce, spaghetti twirled into a perfect nest on a white ceramic plate with steam rising, hand grating a final mountain of pecorino over the finished dish like snowfall. Each shot lasts under one second, cinematic food film pacing, hyper-detailed anime illustration, warm amber tones throughout.
Anime cooking short film, hand-drawn animation food aesthetic, warm golden kitchen light, potted plants in background, cozy apartment kitchen, 16:9. A series of rapid close-up macro shots: hands tearing open a spaghetti packet, dry pasta strands falling into a ceramic bowl, a large pot of water coming to a rolling boil with blue flame underneath, hand pouring salt crystals into the boiling water, spaghetti being lowered into the boil and bending into the water, diced guanciale hitting a hot sizzling pan with fat rendering, two vivid orange egg yolks trembling in a small ceramic bowl, hand grating pecorino cheese in slow motion like falling snow, fork whisking egg yolks and cheese into a thick glossy mixture, a ladle scooping steaming starchy pasta water, stream of pasta water being poured into the egg mixture making it glossy, spaghetti being tossed in the pan coating every strand in sauce, extreme macro on a single spaghetti strand glistening with carbonara sauce, spaghetti twirled into a perfect nest on a white ceramic plate with steam rising, hand grating a final mountain of pecorino over the finished dish like snowfall. Each shot lasts under one second, cinematic food film pacing, hyper-detailed anime illustration, warm amber tones throughout.
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A rally car races through a muddy forest road during overcast daylight. The camera is positioned low near the track, lens splashed with mud, trees close to the road, engine echoing between trunks. At the 2-second mark, the car enters a tight corner too fast, slides sideways, wheels spinning, mud spraying violently behind. The suspension compresses over ruts, the driver corrects, and the car powers out of the bend without losing control. The movement stays grounded, fast, dirty, and believable. Final moment: the car disappears into the forest, leaving mud and exhaust hanging in the air. Hyper-real motorsport realism, practical mud physics, natural camera shake, 4K.
A rally car races through a muddy forest road during overcast daylight. The camera is positioned low near the track, lens splashed with mud, trees close to the road, engine echoing between trunks. At the 2-second mark, the car enters a tight corner too fast, slides sideways, wheels spinning, mud spraying violently behind. The suspension compresses over ruts, the driver corrects, and the car powers out of the bend without losing control. The movement stays grounded, fast, dirty, and believable. Final moment: the car disappears into the forest, leaving mud and exhaust hanging in the air. Hyper-real motorsport realism, practical mud physics, natural camera shake, 4K.
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Shot on ALEXA 65mm anamorphic lens. Photorealistic cinematic quality. Aspect ratio 2.39:1 widescreen. Teal shadows, warm amber highlights. Film grain. Rain-soaked neon-lit night. Lens flares, motion blur. Dolby Vision HDR. 0.0s–2.5s: Extreme low-angle tracking shot — two girls face each other in a narrow neon-lit alley, rain pouring hard. One in a soaked leather jacket, the other standing calm, hair dripping, eyes locked. Water ripples across puddles between them. The camera slowly tracks backward as they step closer. Tension builds. One cracks her knuckles, the other tilts her head with a cold smirk. 2.6s–5.0s: Whip-pan — first strike launches. TIME REMAP: slow motion as one swings, the other ducks and counters with a sharp punch. Water sprays through the air. Hair whips across faces. A kick lands, sending one sliding across wet pavement. Neon lights flicker above, sparks falling like rain. 5.1s–7.5s: Drone shot — overhead view as they circle each other, movements precise and fast. SLOW MOTION: rapid exchanges of kicks and blocks. One attempts a spinning strike — caught mid-motion and redirected. Their reflections blur in the rain-soaked ground. 7.6s–10.0s: 360° orbital shot — one leaps forward with a spinning kick, the other blocks and counters instantly. The camera circles as they trade blows in perfect rhythm. Breath visible in the cold air. Their expressions stay focused, intense, unshaken. 10.1s–13.0s: First-person POV — one girl charges for the final exchange. SMASH CUT: fast, heavy hits in slow motion. Final strike connects clean. Silence. Rain continues falling. Slow push-in — one girl stands steady, adjusting her sleeve, breathing controlled. The other remains down, unmoving. Low-angle shot. Eyes sharp, unwavering.
Shot on ALEXA 65mm anamorphic lens. Photorealistic cinematic quality. Aspect ratio 2.39:1 widescreen. Teal shadows, warm amber highlights. Film grain. Rain-soaked neon-lit night. Lens flares, motion blur. Dolby Vision HDR. 0.0s–2.5s: Extreme low-angle tracking shot — two girls face each other in a narrow neon-lit alley, rain pouring hard. One in a soaked leather jacket, the other standing calm, hair dripping, eyes locked. Water ripples across puddles between them. The camera slowly tracks backward as they step closer. Tension builds. One cracks her knuckles, the other tilts her head with a cold smirk. 2.6s–5.0s: Whip-pan — first strike launches. TIME REMAP: slow motion as one swings, the other ducks and counters with a sharp punch. Water sprays through the air. Hair whips across faces. A kick lands, sending one sliding across wet pavement. Neon lights flicker above, sparks falling like rain. 5.1s–7.5s: Drone shot — overhead view as they circle each other, movements precise and fast. SLOW MOTION: rapid exchanges of kicks and blocks. One attempts a spinning strike — caught mid-motion and redirected. Their reflections blur in the rain-soaked ground. 7.6s–10.0s: 360° orbital shot — one leaps forward with a spinning kick, the other blocks and counters instantly. The camera circles as they trade blows in perfect rhythm. Breath visible in the cold air. Their expressions stay focused, intense, unshaken. 10.1s–13.0s: First-person POV — one girl charges for the final exchange. SMASH CUT: fast, heavy hits in slow motion. Final strike connects clean. Silence. Rain continues falling. Slow push-in — one girl stands steady, adjusting her sleeve, breathing controlled. The other remains down, unmoving. Low-angle shot. Eyes sharp, unwavering.
Explorez les flux de travail vidéo
Explorez le flux de travail Seedance 2.5 et comparez-le avec les pages vidéo associées. Le générateur est la source de vérité pour l'accès actuel aux modèles et les paramètres. Utilisez la bibliothèque de prompts pour étudier les résultats publiés et le modèle qui les a créés.
Choisir la durée et la résolution
Choisissez un modèle, une durée et une résolution dans le générateur. Vérifiez l’estimation de crédits avant de soumettre votre scène.
Gardez un clip court centré sur une seule action. Décrivez comment le sujet se déplace et comment la caméra le suit.
Explorer Seedance 2.5Un brief créatif plus clair pour Seedance 2.5
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Commencez par un lieu, un sujet et une action claire. N’ajoutez un mouvement de caméra que lorsqu’il aide à montrer cette action.
Explorez les idées vidéo Seedance 2.5 avec Highsfield
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Vérifiez le modèle et les options d'entrée
Décrivez séparément la parole, les sons d’arrière-plan et la musique. Activez l’audio uniquement lorsque le modèle sélectionné propose cette option.
Ajouter de l’audio lorsque votre modèle le prend en charge
Explorez une autre direction de caméra ou un autre éclairage tout en gardant le sujet principal et l’action cohérents.
Explorez des variations avec un brief ciblé
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Explorez les flux de travail vidéo associés
Explorez le flux de travail Seedance 2.5 et comparez-le avec les pages vidéo associées. Le générateur est la source de vérité pour l'accès actuel aux modèles et les paramètres. Utilisez la bibliothèque de prompts pour étudier les résultats publiés et le modèle qui les a créés.
De votre brief à un clip terminé
Rédigez un prompt de scène ou importez une image de référence prise en charge. Définissez ce qui doit se produire pendant le clip.
Décrivez votre concept vidéo ou téléchargez des images
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Sélectionner les réglages du modèle
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Vérifiez et téléchargez les résultats terminés
Lorsqu'une requête est terminée, inspectez la vidéo dans l'historique et téléchargez le résultat que vous souhaitez conserver. Vérifiez la composition et tout détail involontaire avant de la partager avec votre équipe ou de la publier.
Faites l'expérience de la création vidéo professionnelle
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Idées vidéo Seedance 2.5 pour vos projets
Pour votre brief vidéo Seedance 2.5, décrivez comment le sujet doit se déplacer à partir de sa pose de départ. Si le modèle sélectionné prend en charge une image ou une image de fin, utilisez-la pour expliquer la composition et la continuité. Ne supposez pas que tous les types de références sont acceptés.

Vidéos de marketing et de publicité
Pour un concept produit Seedance 2.5, précisez la forme du produit, le matériau, le détail clé et le cadre. Gardez les logos et les allégations exacts, laissez de la place pour votre propre typographie, et vérifiez le résultat avant de l'utiliser dans une publicité.

Contenu des médias sociaux
Planifiez votre vidéo sociale Seedance 2.5 autour d'un message clair. Décidez le cadrage pour le canal cible, placez le sujet principal là où il reste visible, et vérifiez la lisibilité sur petit écran avant de partager.

Matériel éducatif et de formation
Utilisez un concept visuel Seedance 2.5 pour appuyer un point d'enseignement ou de présentation. Vérifiez vous-même les faits et les étiquettes, et ajoutez les sous-titres finaux dans votre flux de travail de montage plutôt que de vous fier au texte généré.

Présentations et communications d'entreprise
Utilisez un concept visuel Seedance 2.5 pour appuyer un point d'enseignement ou de présentation. Vérifiez vous-même les faits et les étiquettes, et ajoutez les sous-titres finaux dans votre flux de travail de montage plutôt que de vous fier au texte généré.

Création de contenu cinématographique et épisodique
Décomposez un concept d'histoire Seedance 2.5 en plans courts et clairement décrits. Donnez à chaque plan une action et une direction de caméra. Vérifiez la continuité entre les résultats avant de les assembler en une séquence.

Projets personnels et narration créative
Décomposez un concept d'histoire Seedance 2.5 en plans courts et clairement décrits. Donnez à chaque plan une action et une direction de caméra. Vérifiez la continuité entre les résultats avant de les assembler en une séquence.
Notes créatives pour votre brief vidéo Seedance 2.5
Donnez au sujet principal une action claire. Pour un concept Seedance 2.5, un brief précis est plus facile à évaluer qu'une liste d'effets concurrents.

Flux de travail vidéo Seedance 2.5 : questions et réponses
Cette page Highsfield explique le flux de travail vidéo Seedance 2.5. Elle vous aide à rédiger un brief ciblé et à examiner les entrées disponibles. L'accès actuel est indiqué dans le générateur ; un nom de modèle sur un guide ne signifie pas qu'il accepte actuellement des requêtes.
Le générateur indique la disponibilité actuelle du modèle. Lorsqu'un modèle accepte des requêtes, choisissez ses paramètres pris en charge et vérifiez les crédits requis avant de soumettre. Un modèle indisponible ne peut pas lancer de tâche ni déduire de crédits de génération.
Utilisez Highsfield dans votre navigateur. Sur un écran plus petit, ouvrez le menu de navigation pour vous déplacer entre le générateur, la bibliothèque d'invites et votre compte. Le comportement de téléversement et de téléchargement pris en charge dépend également de votre appareil.
Pour votre brief vidéo Seedance 2.5, décrivez comment le sujet doit se déplacer à partir de sa pose de départ. Si le modèle sélectionné prend en charge une image ou une image de fin, utilisez-la pour expliquer la composition et la continuité. Ne supposez pas que tous les types de références sont acceptés.
Les prompts, les références téléversées et les résultats générés peuvent être stockés pour fournir votre historique et traiter les requêtes. Consultez la Politique de confidentialité avant de téléverser du matériel sensible. Les cas publiés et les liens de médias publics peuvent être consultés par d'autres personnes.
Choisissez uniquement la résolution et le rapport d'aspect affichés pour le modèle sélectionné. Vérifiez le cadrage, les détails fins et tout texte dans la vidéo terminée. Une taille de sortie plus grande ne garantit pas un résultat plus précis.
Choisissez uniquement la résolution et le rapport d'aspect affichés pour le modèle sélectionné. Vérifiez le cadrage, les détails fins et tout texte dans la vidéo terminée. Une taille de sortie plus grande ne garantit pas un résultat plus précis.
Planifiez votre vidéo sociale Seedance 2.5 autour d'un message clair. Décidez le cadrage pour le canal cible, placez le sujet principal là où il reste visible, et vérifiez la lisibilité sur petit écran avant de partager.
Choisissez uniquement la résolution et le rapport d'aspect affichés pour le modèle sélectionné. Vérifiez le cadrage, les détails fins et tout texte dans la vidéo terminée. Une taille de sortie plus grande ne garantit pas un résultat plus précis.
Choisissez uniquement la résolution et le rapport d'aspect affichés pour le modèle sélectionné. Vérifiez le cadrage, les détails fins et tout texte dans la vidéo terminée. Une taille de sortie plus grande ne garantit pas un résultat plus précis.
Développez votre brief vidéo Seedance 2.5 autour du résultat dont vous avez besoin. Gardez la direction principale précise, vérifiez les paramètres pris en charge dans le générateur, et examinez le travail terminé avant de l'utiliser dans votre projet.
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